Originally Posted by
erethizon
Unlike most, if not all, of the other posters I am truly on your side on this issue. I think it is ridiculous that there is no way for collector farmers to protect their bases from attack. Even if you did pay a crazy amount for gems you still can't hide under a shield all day because of the long shield cool downs.
There are many multiplayer games out there and quite a few of them have a PvP aspect to them. Most of them have an option to play the entire game without participating in PvP (they either have PvE servers or a way to turn PvP off), but even the most hardcore of PvP games have areas of the game where you can hide out if you don't want to be killed. There is no safe place in Clash of Clans. No matter how active a player you are, there is nothing you can do to prevent from being raided. Frankly, I consider that terrible game design as it does cause a lot of people with your type of personality to quit the game (though you seem to have more determination than others which is a good thing).
If they added a feature that allowed people to not be raided if they didn't raid themselves, it would only serve to attract and retain more players. People that like raiding (i.e. the current fans of CoC) would never turn the feature on because they wouldn't want to give up raiding other people. It would primarily serve to increase the number of people that play CoC so they don't leave at TH7 (or sometimes even earlier) because they can't progress due to being raided.
I know a lot of players want people to quit so there are more inactive bases to raid, but when people quit before reaching TH9 it does little to help the player base for the long term. The players are best benefited by having everyone reach TH10 and max their collectors and drills before leaving the game. There is a reason my design for allowing a permanent shield requires people to never allow their collectors to be full. It encourages people that want to hide behind a shield to make sure that they fully max all mines, collectors, and drills first thing. Then when they finally do the leave the game they will be offering huge collectors full of loot. Currently we have countless abandoned bases that offer very poor loot because the collectors are all level 7 or below.
I don't recommend leaving the game because I dislike you or your play style. I recommend leaving the game because this game will always disappoint you. I have been suggesting a way to have a permanent shield for over a year (along with adding DE to the goblin maps and making them repeatable for loot so you can play a non-PvP version of CoC). Sadly, I truly believe this is never going to happen. I deeply regret ever having started playing CoC (I gave up video games because they were taking up too much of my time and mistakenly thought a phone game would be less addictive and time consuming) and would never recommend CoC to anyone (people occasionally ask me about it and I always make sure to point out what a poor quality and time consuming game it is to discourage them). If I can one day break my CoC addiction I will happily leave the game never to return. There are no plans to make the game more user friendly by allowing you not be raided. Currently, your base is always vulnerable and you have to raid others to progress.
If you really don't like stealing from others (and I am with you on that issue) the best advice I can give is to go to higher leagues (I hung out in Crystal 3 as a TH8) and simply snipe and barch outer buildings for 50%. It is possible to raid a base while taking very little actual loot from the player. At TH9 I went up to Champs 3 because the 180k league bonus allowed me to make excellent loot without needed to steal much from the actual player. It's still a terrible game and the unfriendly community is a good reflection of the type of selfish people that such an aggressive game attracts, but league bonus farming is a way to minimize your negative impact if you really want to stick around.