- Designed by clannisThe Hype
"The Minion Lord is the ruthless ruler of the skies, whose appetite for Dark Elixir has caused it to grow to a giant size. It can attack enemy villages or guard your village"
Before I begin this thread I must give credit to "evjohn13" because most of these ideas are from his original "Minion Lord" Thread
Core Idea:
- Splash Damage Aerial Hero
- Available at TH10 for a starting price of 80,000 D.E
How It Works
- The Minion Lord spits balls of D.E just like regular minions but in a cluster of about 10 at a time instead of 1 at a time
- Just like other Heros, the minion lord must regenerate health by sleeping before being used again
- A maximum of 2 Heros may be selected prior to battle by using the "Guard/Sleep" Toggle switch
- A maximum of 2 Heros may guard your village at one time. This may be altered on War Prep day or your every day "Guard/Sleep" Toggle
http://i.imgur.com/s19OqjO.jpg?1
http://i.imgur.com/JmpwUbf.jpg?1
Hero Ability: "Aerodynamics"
- Ability lasts for 10 seconds
- Regenerates 50% of original Health
- Gains 12 speed
- Makes all units in 5 tile radius impervious to air sweepers (not just minions)l
Minion Lord Level: 5 10 15 20 25 30 35 40 Minions Spawned: 2 2 3 4 5 6 7 8
Stats
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius None Ranged (Ground & Air) 20 1s 2.75 Tiles 10 Tiles
Level Damage Per Second Hitpoints Regen Time Ability Level Upgrade Cost Upgrade Time 1 100 2000 45 N/a 80,000 N/a 2 102 2040 47 N/a 42,500 12hr 3 104 2080 49 N/a 45,000 1d 4 106 2020 51 N/a 47,500 1d 12hr 5 108 2060 53 1 50,000 2d 6 110 2100 55 1 52.500 2d 12hr 7 112 2140 57 1 55,000 3d 8 114 2180 59 1 57,500 3d 12hr 9 116 2220 61 1 60,000 4d 10 120 2260 63 2 65,000 4d 12hr 15 140 2460 73 3 87,000 7d 20 160 2660 83 4 109,000 7d 25 180 2860 93 5 131,000 7d 30 200 3060 103 6 153,500 7d 35 220 3260 113 7 175,000 7d 40 240 3460 123 8 200,000 7d
Offensive Strategies
Farming: - Use as support for loonian strategy without wasting spells
- Great ranged support paired with AQ
- Mass Minion / Archer / Barbarian attack (or any combination of the 3)War: - LavaLoonian Attacks support
- GoLaLoon Support with BK
- Mass Dragon attacks
Defensive Strategies
- Activate ML and AQ to deter areal attacks
- Activate ML and BK as a GoWipe Protector
- Place near center of base to avoid an easy kill
FAQ
How is a Minion Hero any different than a Lava Hound?
- The Minion Lord has much less HP, doesnt have a favorite target, and can actually help lava hound attacks a lot with its special ability!
Do we really NEED another Hero?
- Aerial attacks start at TH7 and then die by TH10 and Air Sweepers have added to the high level aerial attack difficulty
SC has already attempted to bring back high level air attacks with the level 5 dragon but i don't think it worked very well..
This hero would undoubtably bring them back and add diversity to TH10 attack strategies
Why only 2/3 Heroes?
- While this topic is still up for discussion, I think 2 Heroes (especially when getting to high level) are strong enough. A Barbarian King, Archer Queen, and a couple of healers is all you need to 2 star. Imagine if you had a clean up hero along with them?
Wouldn't this Hero make the Barbarian King irrelevant?
- I don't think it would make the king irrelevant at all. For most war strategies like GoWiPe or GoWiWi the BK + AQ combination would still work best
All depends on the army you're working with
Lavaloon - AQ + ML
Gowipe - BK + AQ
Golaloon - BK + ML
Forumers!!!
- Hate it? Tell me why
- Indifferent? Tell me how to improve
- Love it? Tell me why
- As always, all criticism is welcome!

