Originally Posted by
Caguggenmos
So in general, Jump seems to have a way higher upside at the moment than earthquake does - unless you run out of time. I personally think earthquake will be updated at some point - mostly because currently the math makes absolutely ZERO sense.
lvl 1 EQ does 6% damage (x4 against walls) = 24% damage (x4 spells) = 96% damage, but walls are destroyed anyway, so thats fine i guess....
lvl 3 EQ does 10% damage (x4 against walls) = 40% damage (x3 spells) = 120% damage.........but walls are NOT destroyed with 3 earthquake spells. DA FUQ?
So as of now, Jump spells are clearly the best option. But there is certainly something to be said for opening a base wide open with EQ's and paving an open road to the center without having to try and F with the "re-targeting" that jump spells are suppose to induce on your troops. It's so much safer and makes raids so easy for the most part. But that math is absurd, and I'm pretty disappointed in Earthquake for now. Can't wait for the patch though!