Originally Posted by
willdabeast01123
There's no particular stat that makes it OP, it's the concept. A max wizard sustaining 30% less damage from all defenses, while dealing 30% more damage? It's a glorified heal and rage spell (heal in the sense that it prevents damage). I could take four or five of these things, and just tank until I reach the town hall. Golems already have more than enough hitpoints, but now you're making all defenses 30% less effective against them for 12 seconds? If I take five of them, that's a full minute with 30% less damage, and wizards dealing 30% more damage. This would lead to more maxed bases getting three starred, and that would still require a good amount of skill, but for the average defense, this could be used horribly in GoWiPe and still be extremely effective. Lavaloon and hog attacks, which center around destroying defenses first, would become even more OP than they currently are. I could spam the base with these spells until I knock out ad. The cost and such I don't object to. I would say the only way to fix it would be to decrease the percentage, but that's essentially just nerfing it and everyone will just opt for heal, rage, or freeze.