The scream tree is a tree that sends sonicwaves and damages stuff. it lurks in the woods and haunts the forresters.
stats:
housing space :12
movement speed: 12
training time :10 minutes
attack speed:2 s
range: 8 tiles
attack type: pierce damage
special target:defensive stuff ( including skels)
for those who don't know whats pierce damage.
when the piercing attack is made all the units and turrrets in the way of the attack will also get damaged.
Here in my idea the trees sonicwave the wave hits the defenses that are 8 tiles away, there may be some non- defensive stuff in the way( storages , mines) those will also get damaged indirectly.
if there are fellow or foes in the way then they will also be affected.
- fellow and foe troops are also damaged but only 0.1x of the damage.
- only a land troop. but can target flying units.
- heroes damaged normally
- CANNOT JUMP OVER WALLS. but the jump spell can make it to jump over walls.
- spring trap is useless and deactives like for the heroes
unlocked at DB7 after the lava hound. at TH9
| level |
hit points |
cost |
damage on structures |
damage on troops (0.1x) |
| 1 |
380 |
100 de |
130 |
13 |
| 2 |
430 |
120 de |
160 |
16 |
| 3 |
500 |
150 de |
200 |
20 |
visual reference: see the pokemon "TREVERANT"
about
:
#since it has more priority to go after defenses it may also hurt some storages
#it out ranges the archer queen
#the sonic waves take 1 second to cross the 8 tile distance.
#barbarians infront can be damaged. therefore best goes with high health tanking units.
#if it is inside a closed shape of walls and you run out of jump spells then it may be stuck there unless there a defensive turret inside radius.
#not a nice cc troops because it does very less damage to foes but heavy damage to your buildings!
if you have any questions about the mechanics of the troop plz ask and i'll bump and explain.
thanks for reading and please place your comments( don't be lazy)