6 NEW abilities for our heroes !!
All Heroes have just one ability making it strategic , but quite boring on later stages . Maybe adding more abilities for the heroes will make it more interesting ??!! Each hero has a " toggle ability icon " , so there fore you can use only 1 ability out of it's unlocked list ! Upgrade your hero to get more abilities and thus make more variations in attacks!!!
Toggle pre-hand before the attack and after planning . You can toggle while only in the village and not actually when you are in the battle.
POST UPDATED : 22 February 2016 : Grand Warden Eternal Hymn Ability
Barbarian King
Storm Fist
The king brews a storm around it [ which moves with him while moving ] that does damage to the nearby structures . Upgrading it increases duration and damage power of this storm. Using this storm , players can do a lot of damage to all targets this melee hero has.
The king can thus damage buildings near him by summon a minor storm
Unlocks at : BK level 8
Range of storm : 3.5 tiles
| Storm fist level |
BK level required |
Duration |
Damage per second |
| 1 |
8 |
5s |
40 |
| 2 |
13 |
6s |
45 |
| 3 |
20 |
7s |
50 |
| 4 |
28 |
8s |
55 |
| 5 |
35 |
9s |
60 |
Flame Fist
The king gets a great circle of fire around him and all damages being done to stuff inside this area are now increased. Upgrading the king increases the duration and multiplier. This ability improves attacking potentials of all troops and even spells !!!
Unlocks : At BK 15
Range of multiplier: 3.5 tiles
| Flame fist level |
BK level required |
Duration |
Damage multiplier |
| 1 |
15 |
5s |
1.5x |
| 2 |
21 |
6s |
1.75x |
| 3 |
27 |
7s |
2x |
| 4 |
33 |
8.5s |
2.25x |
Cryo Fist
The king freezes nearby stuff for some time and nearby barbarians , archers , wallbreakers , goblins , skeletons move at 32 speed due to the slippery surface . Upgrading it increases freeze duration only.
Unlock at BK lv 20
Range of freeze : 3.5 tiles
| Cryo Fist Level |
BK level required |
Freeze duration |
| 1 |
28 |
4s |
| 2 |
34 |
4.5s |
| 3 |
38 |
5s |
Archers Queen
Royal Quiver
All archers and the queen fire their arrows at a speed of 0.25 [ 4 arrows per seconds] . Their attack rate increases and they fire the arrows very fast !! They also move at 32 speed. Upgrading only results in more duration. She can make nearby archers more swift.
Unlocks at AQ level : 8
Range of increase : 3.5 tiles
| Royal Quiver level |
AQ level required |
Duration |
| 1 |
14 |
4s |
| 2 |
21 |
4.5s |
| 3 |
28 |
5s |
| 4 |
34 |
5.5s |
| 5 |
39 |
6s |
Royal Fletching
This ability is a damage dealing ability. The bigger the building , the more the damage.
- 4x4 ( like Town halls ) will suffer 4x damage.
- 3x3 ( like cannon , etc ) will suffer 3x damage.
- 2x2 ( like Hidden Tesla ) will suffer 2x damage.
- 1x1 ( like walls ) will suffer normal damage.
- Troops and mini troops will suffer 1.5x damage
- Heroes will suffer 4x damage.
Unlocks at AQ level : 20
Range of Fletching fire : 3.5 tiles
Fall time : 4 s
| Royal Fletching level |
AQ level required |
Damage ( x ) |
| 1 |
20 |
50 |
| 2 |
26 |
60 |
| 3 |
32 |
75 |
| 4 |
37 |
90 |
Royal Pulse
This ability is a semi-healing type , to counter for her low HP and high DPS causing defenses. Whatever damages she takes in by other defenses or traps or any other sources , instead HEALS her by the same amount. Upgrading it only increases duration. Even nearby archers get the same property . But the duration of this ability is awfully less as it will keep the AQ and nearby archers immortal and healing.
Unlocks at AQ level 28
Range of Anti-damage : 3.5 tiles
| Royal Pulse |
AQ level required |
Duration of anti-damage |
| 1 |
28 |
3s |
| 2 |
35 |
4s |
| 3 |
38 |
5s |
Grand Warden
Eternal Hymn
Grand Warden's second ability is unlocked at level 10 . It is a heavily offensive cum supportive technique for boosting the attack rate of battle. It's coverage area is equal to that of a Eternal Tome . WIth just 2 levels but great applications , it is surely fit for TH11.
Eternal Hymn doubles the speed of all ally troops , heroes and spells to 2x. That means troops and heroes will move and attack at
2x rate while spells will work for less time but deliver the same results. Lightning and EQ will be visibly faster and Healing spell will heal more with each second but , last for less time.
| Eternal Hymn level |
Grand Warden level required |
Ability duration |
| 1 |
10 |
4s |
| 2 |
18 |
5.5s |
Strategies :
- When your troops are dying too fast to save from enemy fire , turn on the EH ! They will be healed by Aura faster.
- Slow troops like P.E.K.K.A. and balloons will attack faster and move at double speed
- Good substitute for Rage or Haste , especially more ranged and powerful.
- Freezing buildings initially totally outside the EH area will not defrost faster , so it's like having Freeze spell for double time.
I hope everyone likes this new thread I have spent 4 hours thinking on ! I hope Supercell at least add 1 of these ability and add more sparkle to the brilliant game !
I have the ability for Grand Warden this edit !
Thnx for reading