EQ spell, Missing information or are we beeing tricked by SC?
Hi there! Thanks for taking the time to read this post.
Please keep in mind that this is not a post aimed at flaming SC, it is simply to try and get to the bottom of this EQ debate that is raging all over the forums.
In my examples I used lvl11 walls as the base for all the levels of the EQ spells, also assuming you drop 4 EQ spells. We know we need 4 EQ spells on any lvl wall, no matter the wall or spell lvl. So this made me thinking, and I went and calculated all the stuff.
You will also see a RED percentage at the end of each calculation. This is the percentage of HP left if the wall does not collapse (So the point at which the wall collapses will be a bit higher)
7,000 HP vs lvl1 EQ spell (6*4=24%)
- 24% dmg of 7,000 HP = 1,680 dmg = 5,320 HP left (76% of original HP)
- 24% dmg of 5,320 HP = 1,276.8 dmg = 4,043.2 HP left (57.76% of original HP)
- 24% dmg of 4043.2 HP = 970.368 dmg = 3,072.832 HP left (43.8976% of original HP)
- 24% dmg of 3,072.832 HP = 737.47968 dmg = 2,335.35232 HP left (33.362176% of original HP)
7,000 HP vs lvl2 EQ spell (8*4=32%)
- 32% dmg of 7,000 HP = 2,240 dmg = 4,760 HP left (68% of original HP)
- 32% dmg of 4,760 HP = 1,523.2 dmg = 3,236.8 HP left (46.24% of original HP)
- 32% dmg of 3,236.8 HP = 1,035.776 dmg = 2,201.024 HP left (31.4432% of original HP)
- 32% dmg of 2,201.024 HP = 704.32768 dmg = 1,496.69632 HP left (21.381376% of original HP)
7,000 HP vs lvl3 EQ spell (10*4=40%)
- 40% dmg of 7,000 HP = 2,800 dmg = 4,200 HP left (60% of original HP)
- 40% dmg of 4,200 HP = 1,680 dmg = 2,520 HP left (36% of original HP)
- 40% dmg of 2,520 HP = 1,008 dmg = 1,512 HP left (21.6% of original HP)
- 40% dmg of 1,512 HP = 604.8 dmg = 907.2 HP left (12.96% of original HP)
7,000 HP vs lvl4 EQ spell (12*4%=48%)
- 48% dmg of 7,000 HP = 3,360 dmg = 3,640 HP left (52% of original HP)
- 48% dmg of 3,640 HP = 1,747.2 dmg = 1,892.8 HP left (27.04% of original HP)
- 48% dmg of 1,892.8 HP = 908.554 dmg = 984.246 HP left (14.06065714285714% of original HP)
- 48% dmg of 984.246 HP = 472.43808 dmg = 511.80792 HP left (7.311541714285714% of original HP)
As you can see, the "collapse" percentage varies for each spell lvl. Let me explain this statement:
If we look at the lvl1 EQ collapse %, it is 33%. This means that only 3 lvl2 EQ are required, 3 lvl3 EQ, and 2 lvl4 EQ. We know that that is not true since we need 4 EQ (Any lvl) to take out any wall (This is proven as there has been many such experiments)
I believe the collapse % is different for each spell, but that won't make any sense...as it would then be completely useless to upgrade EQ if the collapse limit changes.
As a conclusion,
- Either SC did not reveal all the data on the spell. (Maybe a missing variable)
- Either we, as players, are over looking something critical.
- Either the spell does have different collapse limits on each lvl, which will then need fixing.
Please give me your thoughts on this, because I am very confused at the moment :confused: