Because 4 earthquake spells lvl 1 drop any walls, however adding they will give 96%
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Because 4 earthquake spells lvl 1 drop any walls, however adding they will give 96%
Whatcha talking about ?
it amazes me that after all this time people are still asking this stupid question
Read the ingame spell description
There are many stupid unwilling to help here, however some wanting to those who read my question.
Wall lvl11 7000hp
spell lvl1 6% x 4 = 24%
7000 - 24% = 5320
5320 - 24% = 4043
4043 - 24% = 3072
3072 - 24% = 2334
What I understand wrong?
"Earthquake spells cause structures to lose a portion of their remaining hit points. Walls are especially vulnerable to this effect. Earthquake spells can also cause structures that are almost destroyed to collapse instantly"
That applies to walls as well. Hope that clears things up. cheers.
(src: in game description)
You could always bribe a moderator or a staff member to tell you the exact values.. who knows :smirk:
No, there is nothing mathematical to the spell description if you don't know the numbers behind the system, but as said here, it seems like it happens around 20% hp left. The speculation about this have been going on in other threads about the same topic, so you might want to search them up and see what they have concluded.
Sorry, I'm too lazy to find the links for you :p, but you could always use google along with the advanced search options. The built in forum search is not the best, so to speak..
end of story..EQS can destroy any lvl of wall**fly away
earth quakes, because your troops are too dumb to jump over the walls.
-super cell
Don't bother with maths. The spell description is misleading, what really happens in-game is quite different.
I'm 100% sure (did lots of careful, accurate testing ) that level 1 EQ does this against walls:
1st spell: 100% ---> 73% (27% damage)
2nd spell: 73% ---> 53% (20% damage)
3rd spell: 53% ---> 33% (20% damage)
4th spell: 33% ---> 0% (instant collapse)
Note that the above contradicts the "lose a portion of their remaining hit points" part of the description. How can damage be the same 20% when wall has 73% and 53% HP? And how come a level 1 EQ does 27% damage on a fresh wall (higher than the stated 4 x 6% = 24%)?
Just don't trust what the description says.
4x eq always collapse wall of any level. Even if you have lvl 4 eq, you need 4x that on undamaged wall. Thats coded thing, nothing to do with math.
Other buildings collapse by eq, when they fall under 17,5% of hitpoints.
I was looking for the testing thread earlier, so if anyone finds link please put it here too. The above description matches approximately what was found in testing. There was a post from a 'super user'in bugs stating it was a bug and being fixed, but no reference or specifics on what was functioning wrong. Anyway there seems to be enough info around to suggest the maths didn't work out as described so it could be patched. All you really need to know is it does some damage and 4 of any EQ will kill any wall...
Description is still inconsistent:
4x level 1 EQ spells = 66.6% damage (0.76 x 0.76 x 0.76 x 0.76)
3x level 4 EQ spells = 85.9% damage (0.52 x 0.52 x 0.52)
Yet 3x level 4 EQ spells do not destroy a wall, while 4x level 1 EQ spells do destroy walls. The math as explained in description does not match what actually happens in game.
The spell description is mathematically incorrect.
It would help if SC either:
- Clarified the description to state what the spell actually does (it currently does not, as demonstrated above)
- Simplify the spell damage mechanics to something easier to understand
The former would be impossible to do in the limited space of the spell description window. :rolleyes:
ok i think this is very confusing. However, i have a question.
How many level 2 eartquake spells are need to destroy wall?
How many level 3 and how many level 4?
As stated before in this thread, it seems there is a limitation on a minimum number of spells needed to destroy walls no matter what damage they do in math. This is made like that to keep that spell from being an advantage on jump spell and be an alternative only.
4 spells of any level for any level of walls