Have you been having this issue too?
You're raiding in war. You have level 3 golems, level 3 pekkas, level 5 wiz, or better. They start marching to your core. Your queen is right behind, with at least 5 of your wiz. Here comes the enemy Clan Castle troops- A level 5 dragon! No problem- your queen and wiz will handle it if you use a heal spell, right?
WRONG!
The dragon attacks the golems and pekkas. The archer queen and wizards stay focused on the useless mortars and archer towers along the way, and all your tanks die, EVEN THOUGH YOUR QUEEN AND WIZ WERE 2 TILES AWAY FROM THE BLOODBATH. They simply refuse to defend their friends and take a stand against the dragon. This is WRONG- I am level 101, and just gowiped a super easy th 8.5 with all level 7 walls and lvl 2 xbows. Gowipe with lvl 3 golems, lvl 3 pekkas. The dragon kills all of them, while my queen and wiz (who were one time away) let it happen.
I've tried luring the dragons too, but my wiz won't attack it! They kill the builders huts in the corners and die!
Don't you agree that we need this problem solved?
There's 2 ways for this to happen-
A.) I propose an A1 on all troops that have no specified target. This A1's features would be...
a.) Whenever a unit is attacked by a clan castle troops, this triggers a REVENGE RADIUS of 5 tiles. All troops that have a clear path to the attacking cc unit will attack it in revenge- much like what happens when a barb king attacks one of your archers- they all go to kill him and leave their target.
OR
b.) JUST the archer queen could take on this responsibility- a queen A1.
B.) Make the poison spell more effective on dragons.
Tell me in the comments- Do you prefer plan Aa, plan Ab, or plan B? Please give this thread popularity if you have had these problems as well .