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Wizs ai
After drawing out clan troops to the edge of a base, especially in war, if you drop wizs in they run straight pass clan troops and/or heroes, then start attacking buildings. Other troops like archers attack clan troops straight away once dropped in. If, for example, a clan castle has a dragon the wizs get picked off one by one because they run to the nearest building and won't attack troops until that building is destroyed. I've had issues where I take 20 wizs into war and because they run pass the clan troops, usually a dragon, I lose 5 to 10 with ease because they decide to attack building rather than hit the troop/s.
The odd thing is, if you don't get the clan troops to edge and your are attacking the defending troops in the centre of a base the wizs stop attacking building to help take out the defending troops.
Anyone else having this problem? Is this the way they should act :confused: