NEW Dark Spell: Evasion Spell
So I was browsing around on forums, having a good laugh at a guy who wanted CoC units to be able to do the matrix, thus having a slight chance to dodge projectiles. Then a random idea struck me, how about an evasion spell?
Basically the Evasion Spell will create a radius in which the troops receive an "evasion chance".
I just quickly drew this up, no real effort put into it yet. I first want to see if you guys are interested in it.
Stats:
Lvl 1 - 5% Dodge chance
Lvl 2 - 10% Dodge chance
Lvl 3 - 15% Dodge chance
Lvl 4 - 20% Dodge chance
Build and upgrade costs will be added if there is enough interest.
If you guys think the dodge chance is to OP, maybe I can add a damage increase inflicted to troops who do not dodge just to balance out the Risk vs Reward.
Please give me your thoughts, I don't mind criticism :thumbsup:
Little things...that would cause problem
First of all damage of buildings is measured as damage per second so in case a unit dodges a mortar shot it would practically waste 2-3 seconds that mortar takes to load on . And then inferno and x bow fires almost continously so dodging them for a troop doesn't make much sense.