EarthQuake Spell Revamp - A Means Of Giving Walls A Purpose
My idea is have the earthquake spell be a means of exploiting bases with low level walls. Here is a list of how many EQ spells I believe it should take to destroy a certain level of wall. Unlike buildings the EQ spell would do a percentage of damage, but that percentage is different with different levels of walls. There would be a tab similar to "golemite" giving a table of the percentage the EQ spell now does to different levels of walls.
Max Th8 EQ spell:
lvl5- wall: 1
lvl6 wall: 2
lvl7 wall: 3
lvl8 wall: 4
lvl9 wall: 5
lvl10 wall: 6
Max Th9 EQ spell:
Lvl6- wall: 1
Lvl7 wall: 2
Lvl8 wall: 3 (2 will take down to a slither of health)
Lvl 9 wall: 3 (3 will take it down just about)
Lvl 10 wall: 4
Lvl 11 wall: 5
Max th10 EQ spell:
lvl8- wall: 1
lvl9 wall: 2
lvl10 wall: 3
lvl11 wall: 4