What do you guys think of putting a Lava Hound in CC Defense for wars?
Poison would not initially kill it, and then the breakout of minons would do more damage.
Would like to hear pros/cons!
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What do you guys think of putting a Lava Hound in CC Defense for wars?
Poison would not initially kill it, and then the breakout of minons would do more damage.
Would like to hear pros/cons!
On first attack Ive seen it alter the attack outcome alittle but not much. Now a days on first attacks most people are expecting higher hp units to negate poison spells.
On 2nd attacks, ive seen people lure it over to a corner and use 2 archers and 1 healer. They fight the hound the whole time and the archers dont do enough damage during the attack to burst the pups, the hound doesnt do enough damage to kill either archer with the healer. So its a stalemate.
Thanks Havoc...we have been putting wizards, witch, archers and valk in cc for th10/9...wanted to see if this would help if we changed it up...will let you all know if we try next war and the outcome...
any other combos for 30 space CC defense you guys have seen that has been effective?
TIA:thumbsup:
For our TH9 30 CCs, we have been using combos of:
- Dragon, 2 loons
- Dragon, loon, wizard, archer
- 3 Valks, loon, archer
- 2 Valks, 2 loons, wizard
We haven't been using hounds in our CCs yet.
I really recommend Lava Hound for very unlurable Clan Castles. They're possibly the best CC defense right now in my opinion lol. Poison almost does nothing to Hound, and the Pups scatter very well so many of them can avoid Poison as well. Excellent for distracting AQ.
If people are smart they wil lure the cc and place 2 archers and a healer on an edge of the map. Lava hound is then useless and doesn't affect the raid at all.
Would take a good amount of troops to lure out a good unlurable CC. Additionally, Healer + 2 Archers cost 16 housing spaces, crippling your inventory more. Damage will still be done. For this strategy, it also requires a previous attack so you know that there's a Lava Hound in there. Otherwise, you're probably going to wait 16 housing spaces for nothing.
5-6 Hogs + 1 Healer + 2 Archers = 41-46 Housing Space
And I know what you mean, I'm familiar with that strategy. Very few good war clans would pack Lava Hounds in every CC, just not a good idea to "assume." Just goes to show the big impact Lava Hounds can have if you place a few of them in random CCs.
Dragons and Loons are okay, but a Rage Spell with your AQ or Wizards will quickly take care of them.
hound cc should mainly only work for th10 imo. if you're th9 and I know u have lava, i'd just penta lavaloon w/o luring completely. the lava simply doesnt do enough dmg to matter.
Not really. 16 housing spaces for a kill squad is very good. Most people needs to waste an average of 20 housing spaces to draw and get rid of the cc troops.
In normal raids Lava Hounds are pretty effected because the attacker doesn't see it coming and likely doesn't have a healer with them. In this case, hounds can help alter a funnel a bit because they can draw troops to it while the defense will be free to pick them apart. And then you have the pups.
Yea, but but against an unlurable CC you'll have to add in housing space for the lure. Of course it would be worth the lure, but just goes to show how big of an impact the Hound can have in one's CC. Unlike other CC troops like Dragon or Loons that are much easier to deal with even without lure (for TH9s and 10s).
sold on the idea
It also does nothing if it doesn't pop which can be exploited easily
Have fought some clans with hound cc defs but hounds and pups just aggros attacking troops but doesn't damage or weaken the attackers. For my opinion dragon will be better even with poison spell
The attacker could just use hogs or lavaloon and not pop the hound at all, rendering it useless.
It can even help the attacker in some cases. If they use mass witches, the witches could get stuck on the hound, out of range of defenses, while continuing to spawn skeletons.
Those scenarios won't necessarily apply to all bases. Serious TH9 attacks pretty much demand a Golem-led kill squad these days, as Quatro/PentaLavaLoon is hard to pull off post-update.
Lava in the CC can derail the Golem-led kill squad phase, as the DPS troops will get stalled and separated from the tanks due to Lava Hound agro. It's a concept similar to using an off-center TH to tank damage on an anti-3 war base, it slows down kill squad and forces them to go through all the HP first.
And if you can hocus pocus base it probably has a questionable design anyway, so that won't necessarily apply to a solid anti-3 war base with unlurable CC.
Hound in the CC is prevalent among the Elite war community for a reason. There are some scenarios where it can be exploited, but on the first attack against a base with unlurable CC it can be a nasty surprise.
Don't knock on it until you've seen or experienced it first hand.