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Walls give XP
I looked this topic up at the search bar and I didnt find it.So,let me suggest this to you.Walls giving XP seems really fair to me.I mean,look at the amount and cost of walls to be upgraded to max out.As a TH 7,I feel annoyed doing these walls.I cannot imagine what will the higher levels do,to upgrade walls to level 10 and 11.And,there are a multitude of troops which just avoid walls and there is even a spell to avoid walls at its area of effect.
I think walls should give xp accordibg to its level.Like a level 11 wall can give 300 xp(can be changed according to what community and devs think) and a level 10 wall give 270 or something.30 decrease in every level decrease at direct proportion.Think about it and please reply.
I know this is quite small,but there is nothing left to type on the topic
Oh,now I see that something similar was suggested when I was browsing the 'similar threads section'.
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Makes sense. Everything else gets xp but not walls. It'll be cool to see.
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Heroes don't give XP, lab upgrades don't give XP. Those two are the real exceptions to the rule that the amount of XP gained for an upgrade is based on the time taken to build it (although it's not a linear relationship). Walls take zero time to build so don't give XP. Knocking off townhalls does give XP, but 50% wins don't. Donations do... well what I'm getting at is there's not so much logic to it and you shouldn't worry about level so much. At least they now count more towards CW matchmaking.
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If exp meant anything, this suggestion might bear investigation. But, as choczombie says, not everything gains exp. So does it really matter if walls don't too. Not in my book.
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I think XP means much
XP doesnt give any in-game rewards like league bonuses.But frankly,it is one of the many ways to compare between players.Lets say Im having a competition with my friend.That guy doesnt care about walls because its way too expensive.I want to max out everything before going to the next TH.He gets the better of me because Im too busy doing walls while he has upgraded his mines and collectors to gain XP and get to higher levels than me.
People spend SO much gold into walls and it doesnt even give XP.
''Heroes don't give XP, lab upgrades don't give XP. Those two are the real exceptions to the rule that the amount of XP gained for an upgrade is based on the time taken to build it (although it's not a linear relationship). Walls take zero time to build so don't give XP. Knocking off townhalls does give XP, but 50% wins don't. Donations do... well what I'm getting at is there's not so much logic to it and you shouldn't worry about level so much. At least they now count more towards CW matchmaking."
Well,how hard are lab upgrades? Heroes are hard to upgrade but when compared to walls especially higher level ones,its nothing.
Town halls.lol.They give so low amount of XP that its negligible.Time? So resources mean nothing? Walls are the most expensive structures to upgrade.
I think it will discourage rushing and many more players will do walls.