Inferno bomb. New trap idea.
Dear readers,
Title: Inferno bomb
Background story:
Don't you just hate it, you build an extremely tough base and just when you start getting a lot of recourses for your next upgrade someone decides to raid your village. The army your village is facing consists of 22 Giants, 2 healers and a whole lot of Barbarians and Archers.
The 22 Giants start smashing your walls and before you know it, they are in the center of your village, destroying every single defensive building that is protecting your precious recourses. With the Healers backing up the Giants there is just no stopping them. Except for the occasional spring traps that catapult them out of your village.
Actual proposal:
- Current situation/Problem: Giants and Healers are an overpowered combination. Very hard to effectively stop.
- Solution: The solution to this would be to introduce an Inferno bomb. The bomb would have a radius of 3 tiles and does damage over time while also blocking any healing effects (due to the extreme heat). The bomb should be unlocked at Town Hall level 7 and a second bomb at Town Hall level 9.
More details:
This is for a level 1 trap.
Type: Trap
Damage type: Damage over time
Side effects: Blocks any form of healing
Size of the trap : 2x2 squares*
Radius of the trap: 3 squares*
Duration: 5 seconds*
Damage: 25 damage per second on 10 targets*
Cost to build: 1.500.000 gold*
Cost to recharge: 20.000 gold*
Cost to upgrade: 1.000.000 gold each level*
Unlocked at: Town hall 7 and Town hall 9*
I think there should be 4* levels for this trap.
Level 1
Damage: 25 damage per second*
Duration: 5 seconds*
Radius: 3 squares*
Level 2
Damage: 28 damage per second*
Duration: 6 seconds*
Radius: 3 squares*
Level 3
Damage: 30 damage per second*
Duration: 7 seconds*
Radius: 3,5 squares*
Level 4
Damage: 32 damage per second*
Duration: 8 seconds*
Radius: 3,5 squares*
The base damage could also be lowered while adding a multiplier for Giants.
Thanks for reading my proposal. Feel free to post your ideas/improvements.
Yours,
Smitso
* The visual and detailing aspects of this proposal lie completely with Supercell. As well as the amount of bombs and when they are unlocked. I merely posted an idea.