Traps and CC troops are invisible to all new clan members for 48 hours or war end
By making traps and CC troops invisible on the war map, as well as player villages for 48 hours or until war ends, my clan would be able to accept new members during wartime, without worrying we will be spied on. Our numbers decreased after a leadership change, and we've been struggling to get good players to add to our core. We accepted invites during two wars to keep access open, but the second war, we got spied on, so we don't do that anymore. We war twice a week which means players who want to join are only able to submit requests less than half the time.
Some possible issues with this idea are that it might be difficult to implement without causing problems for players who are in a war, need to leave, but come back to participate... or if it would simply be too big a change in the code to be worth it.
One alternative to this suggestion might be for us to accept players we want, and if we're at war, quickly kick them, with a message explaining why, and that they will be invited back in x hours.
However, spying is a big problem and as someone who knows very well how the game works on the surface, but less about its coding, I personally can't think of a reason not to have a game-imposed probationary period like this suggestion implemented, to assist with security and the clan-clasher matching process.
All thoughts on the issues of wartime recruitment and security are welcome for discussion here.
Clash on!
-Pidgeon47