What, TH10 players can't go back to putting double giant bombs inside their base? And springs?
The fifth giant bomb AND a fourth level to the giant bombs don't already have a big impact on hogs?
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lo what are you talking about?
Can you easily three star a max TH9 by spamming hogs from one point? No? Do you really think 25 more troop spaces and one more spell would make that possible vs another giant bomb, another level of giant bombs, another cannon, another archer tower, another xbow, two cannon levels, two archer tower levels, an xbow level, two inferno towers, another tesla level...?
You REALLY think it would be spam hogs from one spot and easily three star a TH10 just because you could use heal spells???
Do you even play this game? Do you even use hogs??
I see you're back to picking up on the tiniest detail, and extrapolating into nonsense, because you then thinks it makes a point.
You are quite right, random hog spam would not work.
You are right, th10s could start putting double GBs in their bases, which few outside of 'elite' bothered to, as they never get touched with hogs.
However..
I see you have your little rants at these comments, whereas no response to my more reasonable implication of gowiho being too easy a 3* if anti-heal was stopped.
Not easy, far from face roll, but possibly easier than doing it as a max 9 on 9, which shouldn't be the case.
Th10 3 starring is far too hard, but the ABSOLUTE MINIMUM difficulty it should be is similar to that of max 9 vs max 9. On a proper anti-3 base.
Anti healing removed from inferno towers but with a twist
The damage that the inferno does cannot be healed during or after the impact so it effectively reduces the max HP of every unit it hits whilst still allowing healing against everything else that might be hitting at the same time
Mass hogs would still be useless because they would have no utility after getting through the core. Potential HP reduction would mean that a single giant bomb could kill a group of them or their Hp would be low enough that other defenses could shred them as they moved through the rest of the base
Additionally, as you could now do some healing, it would be possible to increase the number of affected targets (maybe 10 instead of 5)
In my mind, it still makes them a powerful defence to be feared whilst reducing the effectiveness of a tightly packed TH10 core with all the DPS in the middle
Before you tear me apart, its just a thought...