When 90+% of attacks pre TH10 achieve 50%, how can you state that it's "perfectly balanced". You can't have a system that only makes sense at one TH level, either, as it does now.
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It actually changes a lot. Right now, our star optimization means that we want our 9s to two star their 9s on the first pass, then leftover 9 attacks take out their top 8s, then our 8s just have to figure out how to take out their lower 8s. The idea is the two stars on the 9s are easy, three starring 8s from 9s is easy, then we take the easiest 8s and find the most efficient way to three star them. there's no point for our 9s to try more challenging, three star attacks because if they blow them we're likely throwing stars away, and no incentive for our 8s to blow attacks trying to attack their upper 8s. If percents matter, then we have incentive to go for their upper 8s with our upper 8s so our 9s can use their attacks to beat the percents of their 9s.
I'm not saying we're superior, but I'd rather the game be figuring out who is superior at it.
Another consideration that I haven't seen on this thread yet (apologies if I skipped a page and missed it somewhere):
Oftentimes, really good 3-star strategies may not obtain as high of a % as a solid gowipe or gowiwi. Especially on really tough anti-3 bases, a cb lavaloon or goho or similar high-risk/ high-reward strategy may destroy all but 2 defenses and stall out at 60% or so. Part of the skill in those attacks is snagging the th to at least get 2 stars if you realize things aren't going perfectly according to plan. On the same base, a potentially less skilled attacker could just blast through for a pretty comfortable 80%. This new option is likely safer and has the potential to be more valuable if additional stars or points for higher %s become incorporated in clan war scoring.
I wonder what that stat actually is? Way back when I was in other clans, the 2 star rate definitely wasn't even close to 90%. Of course I was normally in farming clans that only warred once per week. You would have to look at what all town halls attack actually looks like and then decide accordingly. It could be that this issue is strictly related to your clans th8/9's or clans that are very serious war clans. Though the system should be designed for all players.
Meh.....I find the system as it is fine. The current star system is difficult but a rewarding one. Adding more stars doesn't make things easier, it just inflates war scores. IMO, if people aren't able to 2 star in their range then they are just not funneling their troops properly.
We are beginning to see it in our clan. People who were great TH7 and low TH 8's are struggling at max TH8 and 9 because they can't adapt to the new tactics. The game doesn't need to change because its difficult, people need to step up their game to match the learning curve.
Adding more stars is basically akin to just giving out participation trophies in sports to everyone so they can feel special for doing an OK job.
I didn't say it only makes sense at one TH level, that TH level illustrates the validity of the system but the same holds true at all levels. Like I said, if you want the reward of extra stars, get better and get 100%. Dont water down the system with extra stars for being slightly higher on the spectrum of mediocrity.
Dont settle for 75%, 90% or even 99%, be awesome, get 100% you can do it, I know you can!
Hey, you're the one who has been insisting the system is fine, then generally will say something along the lines of "learn to exploit the system", then I point out how our star optimization system works extremely well (in wars with only a few nines at the top) and takes most of the talent out of the game, and then you try and turn the problem around like it's on me. Most 8's aren't three starring upper 8s these days since the building HP increase, so given the choice between 50/50 for 3 at a 9 or 2 stars and a sure 3 on an upper 8, star optimization says we should let the 9 3 the 8 and 2 the 9 and we'll end up with the consistent most amount of stars.. Since this system works in 90% of our wars and we would have won the remaining wars had we stuck to it better, how am I to be faulted for exploiting the system like the people who want it to be the same say I should learn to do?
My point has always been the system sucks. 50% and hitting the TH are too close together. If we were to start over designing the game, would we ever think that we should make a game where 20% of the attacks are three stars, 70% of the attacks are two stars, 5% are one stars, and 5% are no stars? Or something like that. I think we'd say that maybe 10-20% of the attacks should be 3 stars, then the next 20-30% should be 2 stars, then maybe that same amount of percent again should be one stars, and then 30-40% of the attacks in wars should be losses. That would be balanced, the current system is anything but.
Even when they struggle at max TH8 and TH9, they should easily be able to get two stars (unless they're hogging, then you're getting 1 or 3).
The game needs to change because the grading system until TH10 is NOT difficult.. Other than for three stars.
And giving two stars out for most TH8-TH9 attacks is the participation trophy so everyone can feel special.