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Halloween Dark Spells
Posting a compilation. Let me know your favorite.
"Night Spell" reduces the attack range of defenses...worse than the Ice spell but cheaper too.
"Infection Spell" if the affected defenses are destroyed then a certain number of skeletons will be summoned to help the attacker.
"Zombie Spell" if the affected troops are destroyed then zombie units will be spawn in their place. Zombie units have half stats than the original troop but 20% more movement speed.
"Ghost Spell" affected units become ghosts for 1 or 2 seconds. Become untargetable and invulnerable but also cannot attack and their movement is halved.
"Big Skull Spell" sacrifice up to 4, 8, 10 units (lvl 1, 2 and 3) to summon Big Skull. Big Skull last 30 seconds has one third of the combined max HP of the units sacrificed and one fifth of the combined attack. When destroyed Big Skull explodes dealing damage equal to the number of hits received times X in a mid area.
"Life S h a c k les Spell" damage taken by any troops on the area of the Spell will be equally divided by the number of troops. All units on the area of the spell take the divided damage.
"Pumpkin Patch Spell" gives a 1, 2 and 3 tiles (lvl 1, 2 and 3) additional range to ranged units on it. Melee units will deal 50% splash damage to adjacent targets instead.
"Dark Greed Spell" transform affected units into Goblins. The Goblins have the same lvl (hp, attack, speed) as your Goblins units and will of course target resources. When the units leave the area of effect will turn back into their original models.
Thanks!