It was too complex but its good I thing that it must be gained by war , like country's war and it is not for free ...
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It was too complex but its good I thing that it must be gained by war , like country's war and it is not for free ...
thanks for the feedback guys!
The concept, as a raw idea, is certainly interesting, and would probably appeal to a large number of players. To create a circuit of clans, interconnected in a way that allows for socialization as well as benefits to all members involved would be quite impressive, yet perhaps not feasible.
Supercell does not limit the size of clans out of pure spite for its players, but rather to limit the availability of information to each person, as well as possible means for obtaining resources. Were clans to be much larger, players could merely invite attackers, and multi level bases to join their clan, so as to see traps in order to gain an edge, and obtain high level troops for both defenses and attacks. High level players would be unlikely to protest, considering the diversification would eventually lead to an increase in their donations, as well as easier overall wars.
This "brigade" system would seem to, in effect, create such a large clan. Imagine fifty full clans, able to communicate, donate, and view each other's information with ease. That is two thousand and five hundred people with this ability, not just fifty (as the current model for clans allows). To bring the overall number of players in the brigade down to an acceptable number would mean only allowing about five to ten clans in. Assuming each is full, which supercell would be forced to do, that is two hundred and fifty to five hundred players with the aforementioned advantages.
Regarding the exact detailing of each player's abilities within the brigade, as based on level within their own clan: it is simply too complicated. A great power imbalance, beyond even that between members, elders, and co-leaders would arise. Three possible scenarios would occur within each brigade. The first is, as you will come to see, the best but least likely. It involves members of each respective clan living harmoniously with the visitors constantly pouring in, as well as exchanging of invites, even while present within a clan. The second would be the most likely option: visitors would constantly "troll" in the chat of other clans, leading to almost incessant kicking, as well as general annoyance. Furthermore, your supposed categorizations of clans would cease to exist, for all people wish to be part of a donating clan, and not one made for the pure purpose of socializing, an activity performed regardless of "genre". Members allowed to "invite" other clans would use this to their advantage, only allowing those in who serve some tactical advantage for one or several prominent players. For example, if the leader were to be attacked, he would perhaps invite the clan of his attacker to join his brigade, and upon joining, would be able to easily and with no other problems see any and all information regarding their base pertinent to his revenge attack. This includes traps, clan castle troops, and hours during which he plays. More on this issue later. The third, and least favorable possibility is that of pure chaos. Clans constantly sift through, fight, abuse power, backstab, and use the brigade for everything but it's intended purpose.
There is also the issue of controlling the brigade. Would clans be invited by unspecified players (I don't believe you address who would actually invite the clans, meaning would it be leaders only, or fall to a collective vote of some sort), and then only leave of their own volition. Would a leader of the brigade be nominated to police, and thus prevent such an event? Would the first clan function as leader, collectively voting on each decision. To treat a clan as a person leads to hefty drawbacks. Falling back on the representative based system means having a leader, or perhaps someone elected by the clan (this would end up being the leader most likely anyways) speak and act for the entirety of the clan. This alone would create quite a power imbalance, especially when discussing their respective abilities. If you were to promote a clan to elder status (who would do such promoting?) what does that entitle them to? Does the representative have some newfound power, or does the clan collectively, and all its members have that power? It seems all participants would flock towards higher level clans within the brigade, as well as those that retain a higher status (such as elder over member clan). They would be able to do so with immense ease, even be allowed to discuss the transition with members of the clan beforehand. Imagine a network of ten level one clans, controlled by a single player from a single clan. Collective voting would never work, for it takes too long and is merely impractical. If you notice, no democratic countries actually practice this form of true democracy. So you then have one player controlling up to five hundred. Of course, many will immediately reject the idea and cease to participate in brigades, putting them at a disadvantage, only because they were right in rejecting this form of gross power imbalance.
The concept of spying during clan wars is difficult enough to control, having to only maintain protection from players attempting to enter one clan. If all information were available to all players within a brigade, however, a player from an opposing clan would only have to join one of the other several other clans within your brigade to view your clan castle troops and trap placements. They could then easily return with all information. The counter argument would of course to be to limit the availability of information to other players in the brigade then, but at that point what function does the system even serve? What benefits are there for the players? Limiting benefits in one area means adding them in another, so perhaps you can request while being a visitor in another clan. Of course, everyone would rush to the highest level clans, creating a "Request and Leave" clan with the brigade itself, even if it chooses not to be designated as such.
As for the "shut down" mode that you propose to counteract the problem of trollers, visitors, and perhaps donations requests, does this apply solely to everyone else in the brigade, meaning the players within that clan are still allowed to act as visitors and such, but not vice versa, or would it bar them from the brigade altogether? Wouldn't such a button, if used in excess, defeat the point of having the brigade at all?
Your optional features, especially the visitors being allowed in war, only create further problems regarding simplifying the system so as it works for a game that most only play in moderate amounts anyways. Clan villages and capitals? Yet another available chat room? Clash of Clans is not just one glorified excuse to talk to people you don't know, it's a game. Socialization is an important element, but only to a certain extent. Assuming you're the leader of a clan in a brigade, you would then have global chat, clan chat, "leader" chat, and the option of taking part in other clans' chats. It would quickly become overwhelming, and unnecessary.
You have semi-successfully constructed a incomplete foundation for a flawed and complicated idea. Integrating it, and the problems that entail, into the game would require more effort than eventual benefits would ever make up for. Clans are made to be small, for several reasons that are not worth reviewing again. To expand them, which is what this, in practice, suggests we do, means tearing at the fabric of a game that has maintained, with great success, a consistent structure. If there ever comes a day when players grow tired of clans as they currently exist, perhaps supercell should revisit this idea. Until that day comes, however, I'm afraid your attempt at formulating, and revolutionizing the game, will only be seen as a "grand possibility for the future". Best of luck in continuing to suggest changes.
Postscript: If I were to suggest one thing, it would have to be to focus on ideas that are easily implemented, such as a new troop or spell. I sincerely doubt supercell will ever so horribly and drastically change their game because of one post on a forum, regardless of the support it gains. I apologize for being harsh, and can only stress that it is currently four in the morning and I have virtually nothing else to do but write a full one thousand four hundred (plus) word essay on an idea for a game that I primarily play on the toilet. Seriously, count the words using Microsoft or a website, it's that long.
-willdabeast
A few of your points were a bit off since there are a limited number of clans that can be in a brigade and the leader clan is the one that manages the brigade. Also the shut down mode doesn't prevent leaders and coleaders from visiting and I'm not sure if I put this on the thread or not but I do believe that only elders and above can visit other clans in order to prevent trolling. And for your main argument this isn't an idea just for socializing however it is a major part it was originally designed to go along with the clan capitols and clan villages if you have seen them on the threads before and it is also to help people manage clans for war from members from feeder and sister clans. And you don't have to right a huge essay for this lol especially since you got a few things wrong about the idea but I like the feed back thanks!
Love this idea!
maybe this is just a PART of the whole...
1 of 3 - Brigade = organize clans to form a single entity
2 of 3 - Brigade war = brigades clash it out against other brigades for glory supremacy or to kill off the boredom of clan wars for those already fed up and are looking for something new in the game
3 of 3 - brigade ranking = finally a feature to determine who truly is the best not just via trophy but by war statistics, careful planning and best of the best.
or something like so....
One of the best ideas for CoC I have ever seen, but a bit confusing lol. Still though, nice thought.