I don't see how 4 earthquakes can be better than 1 jump and 1 rage or 1 jump and 1 heal....
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I don't see how 4 earthquakes can be better than 1 jump and 1 rage or 1 jump and 1 heal....
Upgrading an EQ spell should allow it to break say lvl 6 and below walls in 3 spells. Upgrading it to lvl 3 should allow it to break lvl 9 and below walls in 3 spells. And upgrading it to max should allow it to break and lvl wall in 3 spells
Actually had the blown up walls work against me. If I hadn't blown up so many walls with my eq spells my queen would have gone right instead of left. Right is where the TH was. I just have to plan better. I am building eq spells during shield times but not during boost time. I do think that the eq spell should have to be upgraded to take out say level 10 or 11 walls though but that's just my opinion. Will adapt to whatever it is.
I'm getting tired of people saying "how are 4 earthquake spells better than 1 jump?" It depends on the base, damn. some bases wont work with a jump spell, and sometimes it better to use an earthquake. Jump spells cause a slight lag time that can easily break a raid, seeing how troops arent moving or attacking, where as a hole from the eq will not. Just depends on the base.
Also, if you are using a double jump raid, like some people do, an earthquake can be a better substitute. However, EQ isn't always the best option, just like jump isn't always the best option. just look at the base and see what is best.
I think 4s about right here. There are times a jump will work better and there are times when the eq would work better. If the spell only took 3 to merc that many walls it'd be eq as the better choice every time.
I do agree that EQ spell strength needs tweeked, it takes 4 spells to take out lvl 1 walls or lvl 10 walls. .I see no reason to upgrade right now as no one will use this spell for buildings, its only for walls, upgrading will only cost me more to use it. Using this spell is very situational as well, if its just a 3x3 compartment then a jump spell is a better choice as its half the cost but if you have a 4x4 compartment a jump spell wouldn’t work if you need to get past the compartment so the EQ spell is the better choice if wall breakers won’t get all the way thru. I personally have used the EQ twice in war and its worked great but as I said its very situational and won’t get used a lot
The thing I like about EQ spells is the effect they have on the AI of troops, and especially Heroes. I feel like the BK and AQ don't make full use of the jump spell. They prefer to jump than to break a wall, but they will avoid the jump spell as long as there are other structures they can get to without breaking walls. This is the main reason I use EQ, since the giant gaping hole in the base appears to register just fine with them. Then, of course, there is the already-made point of the larger radius, but I consider that moot since you could bring 2 jump for the same space as 4 EQ.
I think the AI thing is a myth (mentally people like to see the walls destroyed), until I see some good proof. One idea for good proof is use both in goblin wars and show me how the AQ goes in for earthquake and does not for jump.... The jump spell is supposed to make it like the walls are not there and in my experience it does just that. The quirky part to me is some troops will jump after going through the jump spell outside its radius. The AQ targets nearest building....I can usually tell why she did what she did. They did make her more likely to go around than shoot a wall, but she still will shoot a wall. I wish Supercell was more forthcoming with the actually logic. For example, the AQ will walk X tiles to avoid shooting a wall...