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Troop / Trap / Tower
1 War Beater “Don’t be afraid to attack! Just follow the beat”
o Tired of your slow moving tanks or your weak damaging troops yet you prefer Heal spell over your rage/haste spell?
o War beater has heard the call of war and is willing to lend a drum.
o Buffs ground units only
Abilities
o A tank on its own but without any attack damage.
o Every beat of his drum inspires his comrades to move forward in the battle field giving them slight amount of speed and additional damage.
o A walking rage spell with a little weaker effect.
Attacking strategy
o Let him loose in the front line and he will inspire his fellow warriors while soaking in tons of damage (more than a giant but less than a golem)
o Behind or amongst the crowd of warrior it will give slight boost on speed and damage but unlike the rage spell it moves along with the mob
Defensive strategy
o Inspires the Clan Castle defenders to fight harder but when alone like the healer it will just stand until death or won’t come out of the CC
Housing, Training Time and cost
| Level |
Housing |
Training Time |
Traning Cost |
Troop Cost |
| 1 |
15 |
None |
None |
200 DE |
| 2 |
15 |
3 days |
25000 DE |
225 DE |
| 3 |
15 |
6 days |
40000 DE |
250 DE |
Damage per attack, attack speed and hitpoints
| TH Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
size |
|
0 |
0 |
0 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
2x2 |
Damage per attack, attack speed and hitpoints
| TH Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
size |
|
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
2x2 |
2 Net Trap “WOW you can Fly? Lets take that away!”
o Dragon spam attack?
o Balloon parade?
o Who fears these flying menaces when we can bring them down!
o Targets flying units only except for the Healer
Abilities
o Once triggered puffs out 3 nets capturing 3 different targets with in an area
o Captured targets are brought down to the ground making them venerable to ground defences such as cannons and mortars
o Other traps bombs/skel/spring will not trigger
o Captured troops will not be able to move for 10 seconds and will get free after
o (Captured unit MAY DIFFER Release time say LavaHound gets free after 5 sec since they are hot, drags get free after 6 since they are big balloons at 8 minion at 10 since they are small)
| TH Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
size |
|
0 |
0 |
0 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
2x2 |
Damage per attack, attack speed and hitpoints
| Rearm cost |
Trigger Radius |
Damage Type |
Unit type targeted |
Favourite Target |
| 3000 |
1 tiles |
Area Splash (3 nets) |
Air |
None |
Favourite target, specialities and weaknesses
o Any Flying unit except for the Healer
o Weakness multitude of attackers or when no other defence structure Cannon Archer etc is present to kill the captured unit
Conclusion
o Usually placed in the front lines or the secondary defences to have attacking towers present, viable delaying tactics
o Pics/illustration for your help and suggestions
o Other suggestion for improvement will be greatly appreciated
3 Frost Tower “Slowly but surely not in my turf!”
o As your opponents advances for the kill why not slow them down a little so that their suffering will be prolonged
o Attacks both air and ground units
o Lava hounds are immune due to their fiery personality
Abilities
o Fires Multiple or Single Shot
§ Multiple slows down advancing forces but by a certain radius (say 3x3) taking DPS (very low)
§ Single Shot freezes a single target taking moderate damage
Defensive strategy
o Placed behind other defences to maximize the slow or freeze effects
| TH Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
size |
|
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
2x2 |
| Level |
Single Target |
Multi Target |
hp |
Cost to load |
Build Time (days) |
| Dps initial |
Dps after 2 sec |
Freeze duration (sec) |
Dps per target |
Slow effect |
| 1 |
20 |
60 |
1 |
35 |
-20 |
1500 |
500 |
7 |
| 2 |
25 |
80 |
2 |
40 |
-25 |
1800 |
600 |
10 |
| 3 |
30 |
100 |
3 |
45 |
-30 |
2100 |
700 |
14 |
| Range |
Attack Speed |
Damage Type |
Unit Type Targeted |
Number of Rounds |
| 9 |
0.128s |
Single Target |
Ground & Air |
750 |
| 9 |
0.128s |
Multiple Targets |
Ground & Air |
750 |
Favourite target, specialities and weaknesses
o Any target
o Lava Hounds are less susceptible
Conclusion
o Pics/illustration for your help and suggestions
o Other suggestion for improvement will be greatly appreciated
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25k to train?? geez
I'm confused why its titled "troop/trap/tower" though, it's just a troop right?
EDIT: Ohhhh you mean research cost nevermind
I think its an okay idea
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#War Beater: I think this is a great idea. Having a troop have the effects of a spell would be cool to bring into a raid and would definitely change a lot of attack strategies. However, I think it should have a disadvantage to make the game fair: it would have high movement speed. A high movement speed would be a disadvantage for a troop since that would bring it next to the other troops, or in front of them, thus making it a target so you would have to be careful when and where you place it. Also I think its effect of raging the other troops should take effect when it joined the group, so that it won't hide behind the other troops and continuously enrage them, but stay with them and risk being targeted.
#Net Trap: I like the effect of it but I think it shouldn't bring down the air troops, but rather keep them in place and make them a more vulnerable target. Also it could take down multiple troops, for example minions (5-8) or balloons (2-3) while only 1 dragon. Also I think that 3 for th8 and 4 for th9 are too many, since for those THs, air attacks are quite powerful and this trap could totally ruin them. Having 3 traps at th8 means you could kill 3 dragons with that, making the bases too powerful for mass dragon attacks.
#Frost Tower: I like its effect. It could bring a little more strategy into planning a base layout, thinking where a slow could work better.
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Thanks devil
1) yes the war beater will mingle along with a mob of troops nearest to them.
2) yes it might be too much just need some balancing
3) it would most games eventually need a def to slow down herds of enemies