Alterable troop stat settings
I would like to see some alterable troop settings, especially at higher levels, to introduce more game variables. For example:
Archers and wizards: Allow an optional increase in range (25%) for 50% less damage per shot.
Wallbreakers: AI options. Either (1) current default trying to be ideal; (2) Always target the nearest wall to where placed; (3) Always target the wall closes to a straight line path to the nearest building, ignoring buildings not behind walls; (4) Always target the wall on a straight line path to the TH, or the nearest wall to an open straight line path to the TH (possibly overpowered, but I wish for it).
Barbarians & goblins: Behaviour: Either (1) current default clumping behaviour; or (2) a level of mutual repulsion like archers so that they tend to do a scattered attack, less vulnerable to splash damage, but slower take out the nearest buildings, and hopeless at breaking through a wall.
Healer: AI options, difference preferences for healing. Currently favours heroes and high HP troops. The old preference for the nearest troop on placement, and sticking with that one, is sometimes to be preferred.