Name: Potion Gun
Desc. Once a cannon, now a modified barrel with the ability to fire potions! Set this defence to either Offence Mode or Defence Mode for some troop take-downing, defence hyper-hasting and a lot of shattered glass!
This Defence takes up a 2x2 area of ground tiles.
Unlocked at TH7 Purchase Cost: 300000 Gold.
Lvl 1 HP: 10. DPS/HPS: Varies. Range: 10 tiles. Looks like the Lvl 9 cannon without its base attached to a pole that sticks out of the ground. The cannon on top of the pole has a longer barrel than a normal cannon. Unlocked at TH7.
Lvl 2 the cannon becomes a bit dark grey and the pole gets fatter. HP: 20. DPS: At level 2 all potions are level 2. Upgrade cost: 400000 gold. Upgrade avalible at: TH7.
Lvl 3 The Base of the Pole becomes a circulare shape instead of just sticking into the ground. HP: 40. DPS: At level 3 all potions are level 3. Upgrade Cost: 600000 gold. Upgrade avalible: TH7.
Lvl 4 The barrel gets longer and the base gets a lava outline in the ground. (like the TH10 and the Lvl 6 dark Barracks) The pole and base also become a dark grey. HP: 60. DPS: At level 4 all potions are level 4. Upgrade Cost: 800000 gold. Upgrade avalible: TH9.
Lvl 5 (max level) The cannon, pole, barrel and base alll turn black (apart from the gold bits around the cannon) and the end of the barrel glows red and can have 2 potion being used at once. HP: 80. DPS: Potions all get upgraded to level 5. (max level) Upgrade Cost: 1200000 gold. Upgrade avalible: TH10
Shoots potions in a random order. It can be set to offencive or defencive mode. In offencive mode it targets enemy troops and fires in a random order, lightning spell, earthquake spell, freeze spell and poison spell. (the freeze spell and poison spell only affects attacking troops) In defencive mode, it targets defences and in a random order fires heal spell, haste spell, range spell and rage spell . (The rage spell only boosts DPS not speed, range spell increases defensive buildings range by 2 tiles and heal spell only heals defensive buildings) Now this would be to OP so I decided that each spell does only %40 of the real thing (The length of the spell would be %60 of the real thing. I mean, imagine a lightning spell that only lasts for like 2 lightning strikes!) The Potion Gun can have only 1 potion being used at once unless it's a maxed level Potion Gun, then the max is 2.
I hope this is a defence you like, and that Supercell would take this into consideration!
Also check out my troop idea, the Mortier! - http://forum.supercell.net/showthread.php/753450-My-New-Troop-Idea-The-Mortier%21-%28More-Tier%29

