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New walls / wall traps
Hello everyone, iŽm an assidous clash of clans and gears of war player too! and i saw something in gears of war that i think will be fun in clash, and i think th9-10 donŽt have enough walls with these recent updates and new buildings, so here is my idea... (donŽt know if its ruled out or something)
This video shows incendiary grenades in gears of war, the way they work, i must say in that game you can stick them to walls and by now youŽll get me.
https://www.youtube.com/watch?v=5Ul4RNBe9n0
So i propose you give us some new normal walls, 15 more to th9 and 25 more to th10, and 10 new trap walls -Unlocked in th9- that would look like a normal wall but with some little fire spikes like lvl 9+ walls, the way you need to pay attention to know where these trap walls are.
Now i will talk about these trap walls characteristics:
They will trigger when a troop walks in its range, which i think should be 2 tiles, then like these gears of war grenades will do damage in time, for 7 seconds
Lvl 1:
Looks like a lvl 9 wall with fire spikes.
Cost: 1200000 each one
Hitpoints: 3200 (80% of a normal lvl 9 wall), i think they should have less hitpoints cause they would be OP if have the same hitpoints of a normal wall.
Rearm cost: 1500
Damage per second: 30!, i mean, theyŽll burn!
Lvl 2:
Looks like a lvl 10 wall with fire spikes.
Cost: 3600000 (20% more than a normal one) each one
Hitpoints: 3200 (80% of a normal lvl 10 wall)
Rearm cost: 2000
Damage per second: 45
Lvl 3:
Looks like a lvl 11 wall with fire spikes.
Cost: 4400000 (10% more, think 20 is too much) each one
Hitpoints: 3200 (80% of a normal lvl 10 wall)
Rearm cost: 2000
Damage per second: 60
So, if you got it to this point iŽd like you to tell me what you think, if something should be changed, or whatever you can tell me about my idea, thank you very much!