Targets in the area change their target to the last thing that damaged them.
i.e. If being hit by a troop, hero, or building, the AI of the troop switches from its current target to the thing that is hitting it.
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Targets in the area change their target to the last thing that damaged them.
i.e. If being hit by a troop, hero, or building, the AI of the troop switches from its current target to the thing that is hitting it.
Theres a same idea like this in this page i wonder who was the copycat.😑Hmmm
This idea could be unnecessary because troops that go for any target will switch to a cc troop that's attacking them. Troops that go for defenses will already be targeted. But by what? Defenses. -.- So this spell won't work for those troops. Just use a poison spell if you're so sick off ccs taking out your main offensive forces. >_>
(Meant to post as my own comment, not replying to yours Uthrac)