OK so we face many wars where our troops die while attacking instead of thrashing the defense. So here's the idea.
Anger spell
troops in the effective radius leave all targets they are targeting and attack the defense , cc troop , skeleton , etc that is attacking them.
Eg : Your giants are being attacked by cc archers , on using a anger spell on them they will turn away from attacking the current things and thrash the archer and try to kill them. After killing them , they will engage in their past unfinished target.
Even if just 1 giant is being shot , all angered giants will target that element. So all giants will migrate to kill that element.
Anger spell has 3 levels. On each upgrade of this spell , the angered troops will become bigger and healthier .They gain instant HP for all on those this is used , thus preventing them from dying while angering .
Brew time : 30 minutes
Radius : Same as poison spell
Unlocks at : ???
Vial : A red liqiud is filled in it. On using , it makes the troops angry and they become slightly red while angered.
| Duration in s |
Cost in DE |
Instant- heal |
| 9 |
90 |
40 |
| 12 |
105 |
60 |
| 15 |
120 |
80 |
Spell durations also are about the same as rage spell and so is the range.
The bottle contains a red liquid symbolizing anger and revenge.
Uses :
It can be used in partnership with rage , jump or healing spell.
It can be used to make your troops attack more concerned target s like defenses , cc troops.
Giants , balloons and Lava Hounds can highly benefit from it.
Balloons vs air defense
Giants vs cc troops
Hog riders vs skeletons [ not so much ]
If troop is not targeted yet , then it does not have any effect.
If multiple elements are targeting a single troops , then the angered troops will attack that is in proximity ( less walls and near)
Thnx plz comment I will provide more precise details. Thnx