Clan War Loot Increase / % Based War Loot
I read a few stickies and ruled out suggestions but I didn't see this being brought up yet.
In clan wars, the loot bonus for defeating a base is generally so low that it won't cover the actual cost of the army it took to 3 star it. Perhaps we can make a change to the available loot bonus to cover the average estimated cost of the army used to 3 star it.
In addition, a simple algorithm applied to the loot bonus in clan wars to reflect the percentage of the base that was destroyed. A loss would net zero loot as it is now however, a 1 star effort would net less loot than say a 2 or 3 star effort. This would encourage clan mates to select their targets more carefully and minimize players "hitting above their pay grade", as well as reward a 3 star effort more so than a 50% effort.
This is obviously an idea that would require quite a bit more technical and mathematical expertise than I possess to implement seamlessly but I hope this is something we can look into and hopefully implement. I know this was a novel of a post but thank you for taking the time to read it.