New loot options for war to drive stronger collaboration
Since the dawn of war there has always been an incentive to gain loot for yourself, which often conflicts with the war victory goal of maximizing stars. The recent introduction of dark spells makes this worse. It is often harder to 3-star a weaker TH10 than it is to 2-star a max TH10. With Poison, Earthquake, and Haste, t is now within the grasp of more players to 2-star a TH10. To maximize stars, the best players may now be dropping down to 3-star a weaker TH10 that would not be doable by someone who can more easily 2-star a stronger TH10.
I propose an option to generate a "clan pool" of loot that would be linearly distributed upon victory. This would help curb personal incentives and drive strategies that benefit the clan as a whole.
Thanks for reading!
Todd
Angry Scotsmen