Defend Your Troops With The Ironclad Spell!
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Here I will be explaining the ironclad spell as well as strategies, nerfs, and ways it will improve clash of clans. I am open to suggestions and if you vote that this is a bad spell please explain why. But enough chit-chat. Let's talk about:
The Ironclad Spell
Let's start off small with what it does, shall we?
When deployed, it will create a clear metal shield (so you can still see the troops). This shield will have to be destroyed before troops can be targeted, but defenses inside the spell will still be able to attack your troops, altough if defenses inside the spell actually manage to kill off your troops within the spell they will have to destroy the Ironclad Spell before they can target other troops.
Flying troops can not be shielded because they're too high and it's a little too OP in general.
(Lava Hounds + Balloons + Minions + Haste and/or Ironclad)
This is dumb, it's just like the heal spell.
No it's not. Troops inside an Ironclad Spell will not be fired upon. The Heal Spell does not protect weak troops very well because they are one-hit killed by defenses anyway. Thus they can not be healed. Flying troops are not affected by this either, but the heal spell can still heal them.
Possible Stats (Final Stats are up to Supercell)
Radius of Spell: 3.75 tiles
Level 1:
- 1,800 Hitpoints
- 180 Dark Elixir to Create
Level 2:
- 2,100 Hitpoints
- 205 Dark Elixir to Create
Level 3:
- 2,400 Hitpoints
- 240 Dark Elixir to Create
Possible Strategies This Spell Would Be Present In:
- GoWiPe and GoWiWi
- Toss an Ironclad Spell onto the golems followed by a heal if needed.
- Or toss an Ironclad Spell onto the wizards followed by a rage.
- Barch
- Throw Ironclad Spells down to prevent serious fire on your troops (barch needs a boost, building hitpoints have been heavily boosted at the higher level)
Nerfs (Things which prevent it from being OP)
- Does not affect air troops
- Inferno Towers will be able to destroy this easily once they reach the third stage (which now charges up faster as of the July 1st update) of their single-target beam.
- Maxed defenses are also more than capable of destroying this spell.
Ways this would improve Clash:
- Currently 85% of their players do not use the single-target Inferno Tower setting (from what I've seen). This would bring in more diversity to Inferno Towers and really improve multiplayer.
- The Ironclad Spell would be a useful substitute for the freeze spell in cases where freeze spells will not aid your troops much even if used.
- Although the Inferno Tower will still destroy this spell easily, it would be a useful tool in the event where your troops are low on health but a Heal Spell will not help them.
User Suggested Changes:
- A minor change in how the spell works against defenses.
- Reduced hitpoints by about 900 at each level.
- More strategy detail
User Feedback:
Quote:
Originally Posted by
KaiTheBeast0
Great idea and name.
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Originally Posted by
Flgatorboy
Good idea.
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Originally Posted by
J1M808
Good idea :thumbsup:
Quote:
Originally Posted by
aquamantis
I like it, I think it could be a good addition to the new DE spell factory.
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Originally Posted by
Shahablar
This is really good and I hope it gets into the game!
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Originally Posted by
Pranav
I thought this might be useless, as you said, but it seems alright.
Good idea!
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Originally Posted by
MrHuntSeanDown
Not bad. This should be added to the new DE spell factory.
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Originally Posted by
PokeManiac
You have given great info about your idea, plus the name is awesome!!:-P
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Originally Posted by
FunkyFundoshi
Neat idea for a new spell! Very well thought out and creative. A good, original idea.
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Originally Posted by
Frosticewolf
Sure.