True queue for spells/troopsI ca
Idea has been brought up but I believe was in general under one of the comments sections.
Basically we need a queuing system that will allow us to queue what we need without the current system adding to a previous queue. Right not I queue two spells (say a heal and a rage) when I try to queue another heal it adds that heal to the first and then makes the two heals before the rage that I need. What we need is for it to take into account that I have the heals I need and I need a rage, but I wanted to start the other heal for after my next raid.
What is needed is that when we queue something it lines up in the way that we queue it, thus I ask for a heal and then a rage and then another heal. They train in that way so that I can control the spells we get and when. I love the ability to queue for spells but not being able to do it this way is frustrating because I do not always know what spells I have when I raid. Yes I can check, but one small mistake with the spells that I queue and I am stuck with a 30k spell I do not need.
it is often the same when trying to queue troops, I want a specific troop that takes 45 mins to cook after I get enough of the current troop I need, (say archers are training I need 20 to fill my army camp then I want to start a pekka. And then more archers for my next raid. But I queue the pekka after the 20 archers and then I end up with 50 archers training and then a pekka and I lose a lot of time because after the 30 second archer once my army full it stops.)
In this way it would help with the large armies that people need when trying to farm without Barch. If I want to continue to build a big army but a clan members makes a request for some obscure troop, I want to make that troop and then queue for more of my big army it just doesn't work right now.
if any ideas on this or questions as to what I mean pls reply.