As you know, this has been suggested many times, and people are beginning to get very tired of this.
However, I have found a different approach to the generic spell cannons, generators, dispensers, etc.
This approach has had an effort made to underpower it as well as improve the very boring traditional Lightning Heal Rage Jump Freeze Spell Dispenser.
I am leaving the stats up to Supercell because they apparently require lots of final testing and improvements, etc., but I will still leave a few numbers to give you a sense of the power.
Level 1:
- A plain building with 4 short wooden supports supporting a small wooden platform with 4 blue conductors at the top placed in corners.
- Attacks with small bolts of blue power which remove 6.5% of the attackers' health.
Level 2:
- The wooden supports are replaced with cobblestone supports and the blue conductors are replaced with orange conductors.
- Attacks with decent bolts of blue power which remove 8% of the attackers' health.
- Attacks with decent bolts of orange power which causes troops or a troop to turn on each other. Capped at 5 housing space.
Level 3:
- The cobblestone supports become smoothstone supports and the platform becomes bordered with brass. The orange conductors turn purple and begin sparking with electricity.
- Attacks with large bolts of blue power which remove 10% of the attackers' health.
- Attacks with large bolts of orange power which causes troops or a troop to turn on each other. Capped at 12 housing space.
- Attacks with large bolts of purple power which affect a single troop at a time. Troops who die and were attacked by this bolt will explode violently and deal 10 damage to surronding troops.
Make sure to leave some constructive criticism!