Idea: Minor Change to the DE Zapping Improvement
Before we begin, I'd just like to say I am a big fan of this update and I am not complaining about not being able to zap! It's a great fix and I enjoy that SC put this in :D but after reading some sensible comments, I have thought of a small improvement there could be to the system. So, I'm just going to make this short and sweet.
Idea: Make spells able to do damage to storages, BUT a troop must have previously caused at least 1 damage to the storage. This has the best of both worlds: You can zap a storage if you need to during Clan War, if it has low HP, and you need more percentage, but you must also use strategy to get to that storage first!
So, no complaining about no strategy required, and no complaining about "Wah I was in clan war and I had 49% and a storage had 10 HP and I had one lightning spell left"! XD Tell me what you think. I personally am neutral, I like the fix, and I don't use lightning in clan war so...:smirk:
I still say Thor is good for the Economy
I guess the guy that commented on my previous thread never took microeconomics.
I like your idea and thought of this myself. But let's take it one step further. Let's take Clash of Clans out of the dark ages and bring it into the 20th (or 21st) century. Why not put a ground rod option on any and all buildings? A single ground rod on a storage device, charged with 1 drop of elix per level, per hour (that would be 264 elix to keep a single level 11 storage safe from lighting for 1 day). The state of discharge would mean you would have to recharge your storage containers (or possibly all buildings) every day. You have to recharge your xbows and inferno towers. Some people let them run empty. This is in line with that idea. If you want to keep your loot from getting raided by lighting, then pay for it. I prefer to let them steal what they can. Then put a single red pixel light on any and all buildings that are charged that can not lose hitpoints to lighting until the first "X" amount of hitpoints are beaten out of that building (by whatever troop).This lets the person raiding know if this user is keeping up on his game, or if it is a dead base (why protect dead bases?).
This would also make using lighting to kill an air defense a tactical problem if the air defense is protected by a lightning rod. Skip to the next player.
Comments?