No, damaging spells will not affect buildings inside the radius of the Inferno Spell. Thanks for mentioning this, I'll add it in!
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Here's a question, what if I used two at the same time?
As in, used the first on a bunch of buildings then used the second on a building being affected by the first spell. Would a unit attacking a building in the first spell radius be able to hit all the buildings that the second spell is effecting (given that both spells are overlapping slightly but not right on top of each other)
Or do the spells not like touching each other?
I hope I explained that in a way that at least makes sense
Love the idea, suits the game nicely as well as TH10 itself
Love the idea!
Can't say the same about the name though, I tend to relate inferno with fire or heat; this seems to be a bit off from what I interperted it to be.
Another great idea Vince! But don't you think that the spell should atleast have a percent of how much dmg it will do to buildings in it radius? Idk just seems a little op imo. But nonetheless great idea. EDIT- Maybe it should be changed to only original dps, so basically it won't stack with rage, or volcano mages ability(if implemented).
The spells do not stack, to prevent it from becoming OP. I'm glad you like the idea though!
Glad you like it, Inferno is the first name I thought of and I liked it. It's not a set-in-stone name, but for this, unlike the Volcano Mage, I'd love to hear your suggestions on a name!
I don't want to nerf it directly, as I would like the Volcano Mage to work with this spell. But I do get what you're saying, so check back soon for even more changes to the thread!
i guess this spell would be too OP still....
if i understand this clearly. your example states a wiz dealing 200 DPS on its target, and would affect the things around it because of the spell, how about WALL BREAKERS.. dealing 2400DAMAGE to walls(at max level), and BOOM.. everything is destroyed within the spell radius because of the big splash effect.
Ok thanks, the main reason i posted that was because of the rage spell, the increased dmg would be op. Also since no spells can stack like say no freeze spell can be dropped on the inferno spell(makes sense), then maybe the inferno spell if stacked on a freeze, would nullify the freeze spells affect.
The Inferno Spell does not affect walls, I already have this in the trivia section or attacking strategies part, I can't remember.
Good idea, will add this in soon! I actually think it should cover up every spell, even Healing (except for Jump and Poison) to make it more like the actual Inferno Tower.
Yeah i also think it should nullify healing.