Then perfect. :3
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Thank you! I'm glad you like the idea :)
Guys please stay on topic. This is my second idea I'm really proud of, and I don't want it to be closed. This is almost the most popular spell idea on the forum! :)
As I've said before, I love this spell idea..
That being said I think it may be a bit too powerful for a dark spell.
A spell like this should definitely take up 2 spaces or if not decrease the radius.
Radius of 5 means diameter of 10 tiles. Most buildings being 3x3 makes you able to hit 6-9 structures at once if placed correctly.
Also consider adding a reference (healing spell = 5 tile radius)
Edit: Nevermind, didn't notice it wasn't a dark spell idea :facepalm:
This is a bad idea. No wonder a lot of people would like it... It allows unskilled clashers to storage raid powerful bases. Not only that but it would render the entire purpose of the Valkyrie useless. Hitting the townhall would be way too easy. No this would ruin the game.
It sounds like you're one of those people that keeps all of their storages in the center of your base... Consider spreading them out a bit.
As for the TH, most weapons surrounding your TH don't have nearly the same HP so while yes, it would help, it wouldn't guarantee anything
Yeah, it's a normal spell, glad you caught that :) And, this spell starts out with a 3-tile radius, which is a little bit smaller than the Jump Spell. Even at level 5, surrounding buildings don't take the full damage anyway and it's only the size of a healing spell. This spell was to make three-starring town hall 10's slightly more achievable. Keep in mind when you have an Inferno Spell, you'd be losing a space for a Rage Spell or Freeze Spell.
Unskilled clashers? You do realize this spell is only for town hall 10, right? And all buildings would take a % of damage,
meaning that it is impossible to take out the Town Hall by hitting another building with the spell. And, by the way, it makes Valkyries twice as effective. Since they would be hitting two buildings at once, buildings would be taking twice the damage in the spell radius!
I'm glad someone likes this spell enough to post their own strategy ideas :) And explaining the spell concept more.
That and the archer queen would be able to hit builders, including infernos, without being in the defense radius.