Fire up your battle with the INFERNO SPELL!
http://i.imgur.com/XkOk7J1.png
Description
Quote:
The famous Volcano Mage was beginning to get bored. His powers could only help so much, and he wanted to make himself even more useful. So, in secret, he decided to develop a spell that could obliterate anything that came in his path.
A few months later, he completed the task and decided to try it out in battle. The Volcano Mage watched in sadness and disappointment as the spell did absolutely nothing - he was about to turn away when he saw one lone Wizard attacking a building in the spell radius...all of the other buildings in the radius were damaged too! Satisfied, the Volcano Mage retreated to perfect his spell for everyday battle.
Table of Contents
I. Description
II. Summary
III. The Inferno Spell
IV. Statistics
V. Attacking strategies
VI. How to redo your base
VII. Thanks for reading!
VIII. Latest update
Summary
✔ The Inferno Spell makes buildings weaker to your buildings.
✔ When a unit damages a building inside the spell radius, all other buildings in the spell radius will take a portion of that damage.
✔ Although the spell is extremely useful in helping take down structures easily, the Inferno Spell does not affect walls, enemy heroes, or enemy defending units.
✔ Since the Inferno Spell is not a direct-damage spell, resource storages can be damaged by the "damage spread".
✔ A strategic spell useful for high-damaging units or large packs of troops.
The Inferno Spell
When first dropped, the spell may be deceiving - it does absolutely no damage on its own. However, watch as when one of your units damages a building in the spell radius. ALL other buildings in the spell radius will take a percentage of that damage.
http://i.imgur.com/3hPtDEh.png
Statistics
✔ Housing Space: 1
✔ Duration: 8 seconds
✔ Time to create: 15 minutes
✔ Dark Spell Factory level unlocked at: 4
| Level |
Radius of spell |
Damage cast to other burning buildings |
Cost
http://i.imgur.com/kl8ifI7.png |
Research Cost http://i.imgur.com/kl8ifI7.png |
Research Time |
Laboratory Level Required |
| 1 |
3 tiles |
25% |
90 |
N/A |
N/A |
N/A |
| 2 |
3.5 tiles |
35% |
110 |
40,000 |
7 days |
7 |
| 3 |
4 tiles |
45% |
135 |
65,000 |
9 days |
8 |
| 4 |
4.5 tiles |
55% |
160 |
90,000 |
11 days |
9 |
| 5 |
5 tiles |
65% |
185 |
115,000 |
14 days |
9 |
http://i.imgur.com/dOZssiQ.png
Attacking Strategies
✔ This spell is very beneficial for units that have a favorite target, such as Balloons and Hog Riders - since they will ignore "trash" buildings, the Inferno Spell will help them severely damage surrounding buildings, making the cleanup process easier!
✔ The Volcano Mage and the Inferno Spell would make a great combination - since the Inferno Spell's damage spread is only a % of the original damage, the Volcano Mage would make the damage spread much bigger.
How to redo your base
✔ Strategically place Skeleton Traps and heroes where you think attackers are most likely to use the Inferno Spell, since the spell is useless against defending units and traps (and walls)!
✔ Don't clump up your buildings, and more importantly, don't clump up your defenses! Inferno Spells have a set radius, and the less buildings they can affect, the less effective they are.
Thanks for reading!
Comments and ideas for improvement are greatly appreciated! I'd also like to thank Clannis for all of the artwork in this thread :)
Latest update (12/1/15)
✔ New Inferno Spell level 5 for Town Hall 11!
✔ All previous levels have slightly reduced radius (so the level 5 Dark Spell has the same radius as the old level 4 one)
✔ Level 4 Inferno Spell moved to Laboratory level 9
✔ Creation and upgrade costs reduced for previous levels and are more constant now
✔ All previous levels now do slightly more damage % to nearby buildings