Short shield for successful defense
A frustrating thing when logging in is seeing your base put up a successful defense against a strong army, only to get raided 1 minute later by the next attacker who sees all the tombstones and takes advantage of the spent traps and empty CC. There currently isnt any opportunity to rearm traps or refill CC when you put up a good defense. I think the game should reward good defenses, rather than entice people to leave their TH outside their base as bait to get a shield.
Now, I realize some attacks drop a troop then surrender to drop trophies. In these cases, we wouldnt need a shield. Perhaps a short shield can be granted and tied to the amount of elixer/dark elixir used in the attack, and scaled for TH level.
I think it would be helpful to reward an hour or 2 shield for a successful defense from a relatively strong army. Just a reasonable amount of time to rearm traps and refill CC. This change wont decrease the amount of loot available, its just that attackers will have to earn it instead of getting lucky and finding a base that was already "softened up".