I think this update does not meet my expect.
First of all, the attacker have many advantages. I just dream about if supercell can change something different are more excited.
My ideas base on this update but different thinking. I think the dark elixir can bring something powerful liked disaster - thunderstorm, winter, lava.
Remove the previous dark spells
For attacker
Dark Spells:
1. The thunderstorm:
- It updates from the Lighting Spell becomes the Thunderstorm. 5 lighting Spell from level 5 + dark used to update Thunderstorm in the laboratory.
- Affect: When using the spell, 10 lighting will attack randomly in 30 seconds.
Time to create it is about 1hour 30min
2. Winter season:
- Hall 10 can update
- It updates from Freeze Spell. 6 freeze spells with max level and dark elixir are used to update Winter Season in the laboratory.
- Affect: Liking the Freeze Spell, 1 area will be frozen and only cannon, mortar attack slowly 5%.
No damage created.
Time to create it is about 1hour 45min
3. Lava season:
- Hall 10 can update.
- It comes from lava hound + dark. 7 lava hounds with level 3 and dark elixir are used to create this spell in the laboratory.
- Affect: The lava floods the entire base and makes damage all.
The max level of this spell make up to 5% damage base on the health of attack building and 10% damage on normal building.
Time to create it is about 2 hours.
For defender
They can use dark to update their building to decrease the damage from lava flood.
For the thunderstorm, they can build lightning to protect a area on their base.
For trap:
Boom now can update to electric boom, poison boom, mud boom to prevent pekka, ground troops, and golem.
Update user interface:
The achievement bottom, mail, bottom and edit base bottom need to move in the hall panel. It is more easy for gamer to focus.
Thanks.
