why still i can search +1/-39 trophy? i thought you will fix game balancing
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why still i can search +1/-39 trophy? i thought you will fix game balancing
troops toggling is slow than before please fix that... we know that you guys try to give us a better gaming experience but there are some problem... many players told those problems, please review them and take appropriate measures to fix those problem and thanks for the update... keep up the good working... we really appreciate your hard working and will be always by your side.. thank you super cell... XD
NO HEREOS IN WAR ATTACK (♥♥♥ seriously?)
The whole point of doing war is to have fair competition between clan and having heroes always up in defense but not in offense makes the whole clan war pretty much dead broken.
Most clans are doing 25v25 or less because they dont want to have big disadvantage. I know all supercells want is get our money(want ppl to pay gem to have heroes) but damn clan was has been out for more than a year and it's still broken how is that even possible...
Can th9's get the haste spell which is third upgrade for the de spell factory?
Do you even use your queen for farming?
Even when the DE storage is most nearby building she will still walk around it, because there is a wall in front of her. Unless you use a jumpspell she will never go for that storage. This has completely nothing to do with creating a funnel.
Note I am saying it sucks for farming. For wars I think it might be an improvement since you most of the time bring a jumpspell anyway.
Please try her out for a few raids and I am sure you will get what I mean. Please don't reply until you have farmed with her. You are acting like I don't know what I am doing. My AQ is lvl 29 and I farmed her from lvl 10 to 29 in one month, going exclusively for storages. Gemming sleeping time.
I'm pretty sure they have different stats....
Wiki page from February: http://clashofclans.wikia.com/wiki/Dragon?oldid=331510
Current Wiki page: http://clashofclans.wikia.com/wiki/Dragon
Why is barch more expensive i don't get it!!
But archer shoots faster that is awesome indeed!
Now is useless to steal DE , which is a actualy good thing,but poisons spell it seems a lot better , is able to kill the freaking witchs and wizard with just one spell that takes half of space
Its used to take out builder huts
I have been using her all morning and I had always funneled while barching, working my way out to in where point of entry is going to be. And doing so even more carefully since the aggro nerf. Continuing my habit, I have personally not yet noticed to what you are referring. And I certainly wouldn't reply if I hadn't been taking her out for a spin yet :-). I'm the same as you, but she's at a cool 40.
You have a replay?
my laboratory has level 5 dragon upgrade as +20 damage per second and +200 for hitpoints
or you could save them for those full and protected de drills
Title says it all. Bug or what? Same problem with lower town halls and interesting thing is no of dark spells shown unlocked is equal to the no of elixir spells unlocked by the player. Eg, my th6 acc has 2 elixir spells and hence 2 spells (poison and earthquake are coloured). On the other hand, my th9 acc's profile shows all dark spells as unlocked because i have 4 elixir spells?
What do u guys think?
Good question.
Annoying isn't it.
The new profile view is great, but I see some alignment issues with the "Troops Donated", "Troops Received", etc. bar. The boxes with the values for each stat are aligned such that they are very far away from the names of the stat they represent. Looks a little confusing.
..............................................
I loonion raid primarily.. gotta keep a Zap for those active CCs with troops...
Still good IMO.
So, earthquake spells. That's cool. Max earthquake spell does 12% damage to any buildings (except storages) in it's radius of effect. My question, though... is that 12% of the buildings max HP, or is that 12% of it's current hp? Because since they take one housing space, why not gem up 11 of them (as a th10, that is), go out and drop 9 on your opponents town hall, do 108% total damage to it, and then walk away with an easy one star. Could be a Santa's Surprise issue all over again.
Anyone know anything more about this?
I'm having more problems with this new look for selecting troops, the square where you select which troop is slighlty shorter than it used to be, so i always close the window by clicking behing, instead of advancing to the next (barrack/spell factory).
I just had my queen walk away from a full de storage when it was the nearest building to her, she had even hit the buildings on either side of it so was definitely in range, instead she walked 5 tiles to shoot an air defence. very frustrating, apart from the the update seems alright for me
i believe the spell is subject to a "diminishing return" applying the 12% reduction in HP from the structures remaining hitpoints. i cannot confirm as of yet however.
I saw a thread about this a minute ago showing the wallbreakers go wacky but thought they might be random glitches until I attacked. Wow, they are messed up. Completely unreliable. This needs to be a major priority fixing this.
Regarding the graphic design I like most of the new features and layout, however the league badges are poorly done. Champ badges look like bronze in 2 & 3 and even Champion 1 looks flatter with less color, and Titan resembles what gold was. For the more prestigious badges they need to be reworked.
Content wise I think the new leagues themselves are great, no zapping de, queued spells, and the combined barracks screens are nice additions.
Again...
This is still going to happen. The bases you see is a function of the similar THs that are around you. That is only going to change when there are more similar THs around you. If you are a lower TH at champs, then that's probably only going to change a tiny amount. If you are a TH10, as TH10s climb up to get back to champs and the more prestigious Titan, then at Champs 3 it will get better. But as one goes up higher and higher, this is always going to be an issue.
She works just fine for me in war or farming as I have a habit of making big assed lanes with wbs and jump spells for her to travel down. She no longer hammers at walls so you have to make ways to bypass the walls. Thankfully she is no longer ignoring the core and hammering at side walls, but this means she doesnt shoot out as many side buildings for the easy 50% like she used to...
I also use jump spells with my GiBArch, and again i notice very little change other than the troops cost more and the non-defensive buildings like mines, collectors, and drill all have more hit points. I added in a few more giants to compensate and it still works well/cheaply.
why was nothing said about giving AT a boost?
barch costing more sucks.
is the amount of sniping going to go down now that there is no zapping? I would guess so, and seeing more th 9/10s in silver.
AI on AQ sucks!!! if this is permanent idk if i even want to up my AQ as shes now jus an expensive wiz.
on a positive note, I love the troop building function and the ability to que spells.
The "All resource storages are now immune to all direct spell damage" was the worst way to solve the DE sniping. That's the only downside of this update. It ADDS NO STRATEGY to the game (actually, it removes one of the ways of countering the high level bases at lower leagues). It would be better to add the ability of absorbing lightning to the Teslas, since it would make the players choose which storages and/or buildings to protect, ADDING MORE STRATEGY to the game. Now, the amount of high level bases in lower leagues with exposed TH will increase, because DE sniping isn't a problem anymore, and TH sniping will prevent them from losing DE, since not many players do full force attacks at lower leagues.
nerfed barch.. each update makes casual players life worst
With 1.3B GG, I perhaps have some doubt about you being a casual farmer :-). If you are 120barbs/120archers, this is costing you 18k more, assuming you use all your troops, which is unlikely. No doubt your average collector raid grosses more than 200/200. So this is not even a 5% cost increase. Just saying.
Giants and Hogs are getting wiped out fast now, is very hard to be active and raid when even in Silver it will take war type troops just to raid. This really stinks, using giants and hogs on lower level bases gets no where now.
at least the spells train faster
When I was a TH7, I always walked around with 3 lightning spells, since in farm there's no need for spells. Whenever I found a base with 3k+ DE, I sniped it for a 1k+ DE income. Whenever some TH8+ attacked me, I revenged with 3 lightning in their DE storage if they had 1.5k+ in their DE storage.
For high THs, it was a tradeoff staying at lower leagues: they farm gold and elixir pretty easily, but were DE sniped in return. For them, trophies isn't a matter, so they exposed their TH for a free 12-hour shield. But now, since DE sniping isn't a matter anymore, they don't need to fear staying in Silver, since other high THs won't bother attacking them and most of the time they'll have free shields.
how are people not more stoked about this? favorite part of the update
How much stronger did you make the buildings an the new dark spells really weak guess you want us to gem them too!!!
Hands down the best thing about this update is the Game Improvements!! Loving the AI fix on the archer queen and who doesn't love spell time being reduced!!!
Earthquake spell seems to do 4x dmg to walls + fixed % dmg to them. So its pretty easy to destroy walls with earthquake. Buildings won't destroy because dmg is given % on remaining hps, so dmg goes weaker every hit.
After some more raiding, I'm going to have to chime in on the "improved" AI being worse for ranged troops. Instead of attacking even nearly destroyed walls to get further into the base (even core walls, I'm not talking about just the outside of the base) they prefer to slide around the exterior of the walls to the next targetable building that's within their attack range, even if it is quite far away. My AQ is upgrading, but I can tell with her long attack range this is going to be even more of a problem for her.
I'm upping the number of WBs to compensate, but I'm still feeling out how the new WB AI works and if it is more predictable than it used to be.
Seriously?? AI fix on AQ - when and where??? This is completely joke, literaly she has no walls in front of her and there was a DE storage and then she just turned and went out of the base to knock down a builders hunt LOL. I was shocked - imagine in wars meh... SC did u replace AQ's AI with Pekkas's AI ??? This needs to be fix ASAP! Thanks
I have been farming with her now for the past few hours and she has been great with not banging into walls unnecessarily... Her targeting other buildings so far I haven't experienced what you mentioned maybe it will come up.. but so far she is much better than she was a few days ago..
At 3600 trophies, I am not getting any offers over 8 cups!
Blashphemy
I like that you guys took out gem count while searching, but could you add current trophy count for people trying to maintain a range?
Thoughts:
Not sure why supercell decided to stop zapping, sure zapping is annoying but so is getting attack by someone who is 20 + levels higher than you with lvl 40 heroes while ur in silver losing 200k+ in loot. If I were a developer for supercell I would have told people to suck it up, manage ur storages better or use gems for a shield, but hey, I guess they wanted to create more complaints on this topic from the other perspective. Please note, I don't zap and hate to be zapped, but I stay in the correct league (gold mid-higher) and manage my resources so that I had been zapped once in the past 17 days on both my accounts (th9 lvl 96, th8 maxed except walls lvl 89)
Also Why doesn't lighting or earthquake spells at least damage storages and just not give loot. (If lighting damage then no loot award). I haven't tested in war yet but This has a small impact on war since there is no reason to protect loot there as war is about destruction (ie u lighting a building next to a storage, why shouldn't the storage receive damage too)
Not a fan of leaf blower but a second one fine.
Dragon lvl 5, great more dragons... Was sick of them from all of the war attacks when I was th7 and lower to mid lvl th8. Probably see more of these in the cc (especially level 5 clans) due to the poison spell being able to kill wizards.
The new badges without the number I for silver looks like the no league assigned.
Cannot wait to try the new spell factory even though spells seem similar to current.
Nice new graphics for player profile, assuming Clan profile is next?
Still have to try new aq (currently upgrading) and wall breaker ai, hope doesn't hurt my gowipe for tomorrow's war.
New leagues don't affect me as highest I have been is crystal 2 but seems good for those elite players.
Reduce times for spells good.
Increased cost of troups bad.
There are small bugs I haven't posted (been around for a while) that haven't been fixed, one day I will post them.
Make the Titan Badge a Neon Orange, similar to the Inferno Tower's color.
Make the Legendary a Neon Blue, similar to the Lvl 11 walls.
The new badges look like garbage, no one disagrees.
can you post a video or some basics of your strategy when farming with AQ?
before the update I would use a very limited army to clear a funnel to the DE storage and then turn my AQ loose.
Post update, I have to clear more than half the base before releasing the AQ because she would rather walk around walls to hit random buildings instead of running through holes in the walls for storages
Is it just me or troops don't attack dragons anymore. I just lost an entire army of archers and wizards to 1 dragon because they did not attack.
I think SC sent a big old "♥♥♥♥ you" to people who storage raid for DE.
My AQ seems allergic to DE storages so far.
Or more likely SC doesn't know a damn thing about how to program the AQ AI, and she will be dumb as hell no matter what.
Thanx for making archers cost more elixir. Now I can go broke even faster donating to my clan. -_-
"As dumb as hell no matter what" lol OK.
You must agree that she was a bit off before the update, smacking at walls for no reason. Something had to be done. So they changed the AI... if need be, they will fix the issue.
PS - I dont think that AI programing is as easy as you believe it to be.
PPS - It may be more than required before, but make sure to clear a ton around her entry point for now. Cant just Spray and Prey, yo.
I bring enough wall breakers to break thru at least two layers of walls. Archer queen only goes down after the first layer of buildings are cleared (within the walls).. I also make sure to destroy the outside buildings on the side I drop her.. She will go inside the first layer and if there are buildings to her left and right she will assist in taking them out and follow the troops toward to inside...
My king on the other hand since I drop him first if I don't clear a few outside buildings he will wall around otherwise he is good.. Sorry unable to post a vid.
This update is bad. You changed the whole experience of the offensive battles and the combat experience, it sucks now.
And supercell workers, stop cheering here. This is just shameful.
You shouldn't have implemented so many things, the spells, okay, the reducing time, okay..but there are things like..the hitpoints of the troops and the lightning spell.
Hell, the lightning spell is now out, nobody will use it anymore. What's the point of a townhall 5 that can only use the lightning spell and does not have a dragon, it doesn't need it. This just plain useless.
I do not like certain things about the update the badge colors I could do without, but since I got my lv 30 AQ for th9, farming with her before this update was frustrating at least now she is better than before and for that reason I like this update..
I don't think I'll ever become a Legend or Titan so those two parts are irrelevant to me. as for the new dragon at th9 I haven't used them...
And who can complain about having spells made faster?? Do you like waiting for spells even with boost? and especially having the ability for them to be queued?
Titan badge is weak, looks like gold, guy in our clan has it and can't tell him from the rest of us plebs in gold league
lol ... So you think it is good business practice to have paid cheerleaders on a Feedback thread? lol Come on, na. Sounds like you always complain no matter what. It sucks at what level? What has become simply more difficult? I dont even know what player-base dropping means.
This update is BULLCRAP my wizards litterally went to the other side of the base to kill a barrack rather than attack what was in front of them and no more zap really ? that is like the worst ♥♥♥♥ ever heck let the de remain where it is but the storage should sustain damage and getting barch costs more ? What was the point of that not 1 person ever complained about barch being cheap " omg this raiding style is too cheap i need to dump more elixir" and storages have MORE health wat were u thinking how is that balance gathering any reasource including DE is harder in comparison to the fact that we now need more dark elixir than ever. also im about 300% sure that 11 eath quake spells are enough to kill a town hall so the titans league ppl can just get away with easy wins ...but that does nt effect me so idgaf ...one more thing yes i lightning for de. u did nt lightning for it ? Y Should i care ? ♥♥♥♥♥♥ cuz ppl like me lightninged u Y SHOULD I CARE? i lightninged and i enjoyed it in fact ill tell u 1 other thing in th 6 when i did nt even hav a de storage if u raided me and u had de u got lightninged. Was it expensive? sure. Was it worth it ? No . Was it satisfying ? Hek yes. Wat im saying is if ur ♥♥♥♥♥♥ cuz u got lightninged idgaf deal with it life ain't fair.
Anyone have enemy bases that show no loot bonus? We started our 1st war since update, and there are 2 bases with no loot bonus.
1) Wall breaker AI is even worse than ever before
2) Queen still likes walls
3) Titan badge looks like the gold league badge
4) champions badge looks awful now
rest is ok
yup all these need to be fixed, i have the same problem with my league, i'm in gold III but it doesn't show the III.
It also shows that I have all three new dark spells in my profile, yet i am still building the new dark spell factory.
I've also seen multiple people (close to the 5k trophies) at the top of the leaderboards who are only a few trophies apart yet aren't in the same league? (one person who has 4976 and is in titans league, another with 4950 and is in champions III?)
I am certain that the revenues from the top 100 people is pittance compared to the revenues from the millions of people who are not in the top 100. This about what you are saying. SC grosses at least $5 million in revenues each day. Very little of it come from the top 100. Seems like a bad idea to have an update for the top 100 only.
What was that ???!!! A ghost has destroy this Village after updateAttachment 122862 !!
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Yes, like you.
Trust me, I didn't get off my phone and get on the computer to complain about the update. I've been testing it out and it's just horrible, the new set up, the new leagues, the new spells and the fact that the update was poorly thought about. You could've just made the lightning spell damage the storages but not get any loot, you put a spell that deletes whatever a lightning spell does(destroying cc troops). For example, a townhall 5. It'll have a lightning spell, but can't actually use it! It's people's problem if their DE gets zapped, and honestly it's fun to get zapped. When I get zapped, I know they wasted a lot of elixir!
Reducing the hitpoints of troops, that was entirely useless. You made offensive attacks bad and you made defense(bases) stronger. There's no balancing here.
idk about the wall breakers and queen (my queen is upgrading) but one new feature was that troops were supposed to be even less likely to target random walls, and two troops trying to get into the same compartment would not shoot at different walls, however, both of these have already happened to me today. also, i have to agree, champions league badge looks stupid with the I, II, or III on it. maybe put it to the side or something? also, what is the legends league loot bonus? and why doesn't it show the legend league on the "all leagues screen"? (the one that shows all of the leagues and shows the league badges, hopefully you know what i mean)
Good but couldve been better
I don't know if anybody has replied to your comment yet so I will do it. First off they don't show the Roman numerals is because since you are a 1 league it won't show it, yet it will show for 2 and 3. The three dark spells showing is just a minor glitch that doesn't really affect gameplay. In order to get the Titan league they must attack...it's like having no league so they need to have an attack for it to show up. They have all the rules on the forums, lazy players just have to deal with it.
There re are enough achievements as is and added 100 gems worth of achievements isn't really worth it. I would like to guess that around 99% of players aren't even a maxed th 10 so why should they implement a TH 11? We don't really need more troops considering all of the new things they have been adding not to mention all the hundreds of troop combinations you can use. I don't know how much exactly SC makes off of hero time but I would think it would be a significant amount. I did see someone saying that from a business stand point it would make no sense, they spend work time to develop an update that loses them money. This is a business so it would be stupid of them to have heroes down with an exception. Nobody is telling you that you can't gem your hero time. Sand box mode is basically ♥♥♥♥♥ing. You can make an enemies base in war and attack it over and over again. There is no point in that and shouldn't be allowed.
1. what's the point of using lightning (and earthquake spells) on storages if you can't steal the loot? you would need five max lightning spells to destroy a max gold storage, a complete waste.
2. lightning spells can still be used as they were before, perhaps not as effective as poison, but it still can be used by lower town halls that do not have the dark spell factory to kill enemy cc troops, and it can still be used to take out buildings like mortars, air defenses, and even pick up extra need percent for trophy pushing. and if you want to save de, you can use lightning spells instead of poison spells or earthquakes.
3. how is it someone's fault if their dark elixir gets zapped? that's the worst logic I've ever heard. also, apparently you have never gotten zapped, or you have and just haven't lost much de, because it is NOT fun to have to lose up to 2k de from zappers. also, people generally used to use lightning spells on de storages to gain lots of de when they had plenty of elixir to waste. also, 3 lightning spells is only about 60k elixir, totally worth gaining up to 2k de from
I will agree that the poison spell has made the lightning spell UP (as opposed to OP?), but light can still be used to light ADs, something that poison cannot do.
So it comes out, you be a zapper. Zapping, not zapping, get over it. There are plenty of silly things people will do that you can still enjoy, instead of of wasting elixir on DE lights.
Are you in the new leagues? Otherwise, how can you say they suck? The new leagues are actually going to help you since it will attract TH10s up the ladder again. Before, there really wasnt any incentive to get higher and higher when it was just Champion.
Do you already have the new spells?
Where did you read that hitpoints of troops was reduced? Didn't read that on changelist or noticed that in game. I think you are mistaken here.
And lightning, as always, have still its place. I've always used lightning to remove an Wizard Tower or a mortar away from my attack position so my BARCH army can penetrate easily on the base.
Using 4-6 wall breakers with 2 lightnings to remove a WT from your way can transform your cheap BARCH army into a competent Storage raid army.
And Every Town Hall, from 6 to 10, can do this. You don't need to raid with Dragons to properly use lightning spell.
My $0.02.
The new spells should be fun. But since lab upgrades already took longer than
anything else in the game (if you don't gem), it would have been good if SC
had made a dark lab. That way dark troops and spells could be upgraded
at the same time elixir ones, and new players could expect to max them at around
the same time as their defenses.
The update nerfed Barch with the hit point increases and increased the cost by ~25%.
This will be a big hit to farmers.
I don't really like the new menu system. Too many small tabs. I don't need an
overview screen or the two spell factory tabs (I can see when the camps are
full, and don't use many spells). If the menu could be customised to remove
unused items, or train set compositions, it would have been an improvement for me.
Lot of good things about patch, particularly stopping zappers, but please sort out the new spell screen! Crazy that you can't see the spells you have already without switching to a different screen! Was better before
I'm not sure how well this update is doing in others worlds, but based on reading not well. I can say from my standpoint, We have been searching for a war enemy since 0900 this am it is now almost 1800 (9:00-6:00). Does that make any sense. Barching has been nerfed and much stronger army comps are required to get half as deep into the base (IMO). I have found good loot in gold 1 but have had a very difficult time getting it with traditional barch, bam and gibarch strategies. resorting to looning which will of course be nerfed by the second blow dryer.
Over all I have read nothing but complaints by users posting on forum and from my position the only thing that seems to have been constructive is the storage zapping(SC does listen), which has; from what i'm reading, been completely nullified. Interesting turn of the tables. Overall very disappointed with update and greater thought should be put into such big changes.:thumbsdown:
No loot. Thank you Anuşka, thank you SC...
New update is useless other than nerfing attacks and buffing defense
Posion spell good cause it doesn't take spell slot weak otherwise
Earthquake might be good for killing walls once it's leveled
Speed is good for baloonian maybe drag cause walls slow everything else down too much
New UI sucks can't see troops / spells you have from screen you build them
More Hp to building is huge nerf to everything that doesn't target defenses cause it just means they attack something in the way for too long
Lighting not working on resources?? ♥♥♥ this one of the main uses of lightning
Yes I zap but rarely cause I normally spend elixar on other stuff but I've also been zapped.. I don't mind it cause I know I could always zap them back if I wanted
I gemmed new spell place cause I thought new spells good.. They just useless
If someone can give good points to them I'm open to it
But as of right now this update one of the worst
Troops just circle the base now! This is terrible. Everything else about the update was cool.
Just wanted to say, when I look at people's profiles it says that they already have at least 1 DE spell even tho they don't have a DE spell factory. Just thought I would throw that little bug in there. If there are any other problems with interface or anything, I will let y'all know. Positive side, the new troop que is totally cool.