Some decent features, poor "rebalancing"
The Good:
- Cheaper dragons
- New spells add more dimension to attacks
- Spell cook time reduction
- Updated UI
The Bad:
- Increase in troop cost (barb, arch, wiz). Makes profit more difficult at lower lvls in a game where you are resource starved to begin with.
- New dark spells. Yet again more dark elixir is needed, its the biggest pain to scrounge up, and its always needed for upgrading King, Queen, and insane amounts are needed for labbing.
- AI "improvements". I have found my troops are dumber now! Before the update my troops were more apt to penetrate further into defenses after a wall was opened. Now, I see units literally LEAVING a penetrated area to run around the edges. On one occasion King, barbs, arch, and wiz were near TH/storages but turned around and left for more difficult to reach targets.
- Storage immunity to spells. No, this is not another "OMG I WANNA ZAP" argument, but one that would like spell damage to still apply. Dragons and other troops can get stuck on storages for longer amounts of time. If they are impacted by a quake or lightning, they SHOULD sustain damage. Let the gold/elixir stay inside if you want, but the target should sustain the damage.
Honestly, something needs to be done for resources. Farming from collectors is a joke above TH 5 or 6 and raiding is getting nerfed by the "cheaper" troops becoming more expensive. Something has to give on SC's end to help us out if they are gonna keep dipping into the coffers.
Possible improvements:
- Increase collector production rate. Especially dark drill (which has a laughable production at all levels). Might as well let them be semi-useful instead of just taking hits when raided/in war.
- Increase league bonuses. We all know they are a complete joke and the fact that Gold does not give dark elixir at any level is a sham. Most people in those leagues are TH 7+.
- Add some sort of offline raids. Let the goblin coffers rebuild after a bit for some additional farming. It doesn't have to be TONS, but at least enough to make it worth people's time. (50K-75K G/E profit from attacks)
Badges, We don't need no stinking badges.
Lol, supercell why r u so disfunctional, we liked the look of our badges. Many of us felt like that was part of the reward for our achievement. Maybey next update u could just give us colored circles...heck why not just remove all color from the game!!! But seriously, PLEASE STOP BEING STUPID!!! TY -Mush
PS: I understand that the term "comming soon" is a relative term, but cmon....Its simple; the more fun the game is, the more people play it and tell their friends. Let me put it in terms u can understand, I stopped buying gems 4 months ago, I was spending $20 or so a month and only boosted barracks spells and hero's never for upgrades 100% to attack more. But having mastered and done every type of comp a thousands times....why spend money....so I can kill cc troops with poison? Nah...I guess we will have to see who is faster ...the people who will be "quitting soon" or the new troops that are "coming soon".