Common theme, from drop to now
Rather than reading all 1400+ posts, and polling to see a percentage of who likes what for what reasons - I'll summarize what I've seen.
People love the update as a whole. The new barracks interface is superb, army building simplified, and spells more in balance with army creation. No one has mentioned cost changes that I've read about, so most must be fine with increased barb/arch cost and decreased Drag/PEKKA. I would be if I had either of the higher troops... The new AI for attackers seems to have a pretty steep learning curve, but I don't have an AQ or BK yet to know any better.
On the downside I've read about (and experienced) opponents that would normally be no problem barely covering the cost of a successful attack. I don't know which changes are causing the problem, or if it just needs to be a change in strategy on the attackers end (less barch, more gobs and giants?), but I think something that was "improved" went sideways. A previous post mentioned liking defense. It so happens that I do too, but in order to make raiding a success, it has to be worth the cost. I can't spend gold on troops. An army comp that can 2 star an opponent one town hall lower than me (6 vs 5 or 7 vs 6) costs between 47k and 85k, not including spells. It's not worth the time and cost. I'm better off sitting on my shield for 12 hours than trying to raid. I'll gain 180k of each resource with 6x level 10 collectors, and no effort or risk on my part, not including the possibility of gemming them. I even changed my farming base to trophy base trying to stop the hemorrhaging from more established/higher town halls crushing my baby th 7 defenses.
By all means, balance the game. Just try not to break it in the mean time.