Give us back our heroes not these useless ♥♥♥♥♥♥s we have atm!!!!!
Printable View
Give us back our heroes not these useless ♥♥♥♥♥♥s we have atm!!!!!
it is not about the resources that i will lose buddy.
let us say that th10/th9 can raid th7/8 and getting let say atleast 100k resources. and he will only cook 5-10minutes sometimes less if boosted, can you imagine how that cowards gain resources without using extra effort.
you dont know how farming works. they will not attack lower bases for nothing. think carefully
stupid update
Overall I like the update, a lot. But there's a few things I thought were not great changes.
First the Pros:
- The dark spell factory. It's beautifully scripted. And adds a new depth to the game in terms of army composition, Defense CC troop management, and the decision making process of how to attack.
- The AI of the troops with regards to how they will now stop attacking a wall when the building or buildings behind the wall are destroyed. This was a constant source of frustration and it was a very elegant, simple, and permanent solution to that problem.
- The improved look of the attack screen. I love how the resources availiable and that you currently have are smaller now. It is easier to see the big picture. And the new look of the troop icons look very cool.
And the Cons:
- The largest problem to me seems to be the reduced sensitivity in troop swapping. When I have a spell selected and I click to a different spell or troop, the sensitivity with how hard I need to press the next spell to get it to change. Several times I have not succeeded in changing troops and ended up dropping spells out in no-mans-land healing nothing but blades of grass. I think the troop swap sensitivity should be put back to how it was before the update.
- The wall breaker A.I. was over corrected. They seem to be overcoreected. But I am very happy with how quickly you reverted these changes back to their original programming. I think a good change to wall breakers would be to not make them smarter, but actually make them dumber! If they were to blindly go straight forward from where they are deployed only deviating to avoid sections of walls that are already opened or to get deeper in a base it would give an attacker much more control over the flow of battle.
- Archer Queen AI seems to have been over-corrected. There needed to be something done, but they seem to have gone a bit too far with changing their direction when there is a wall between them and their next possible targets. Maybe if the queen could better understand her own range and use that to select targets she would more often walk closer to walls to shoot over then without getting stuck on an actual wall.
These are my main points and feelings on the current patch.
Big thanks to supercell for continuing to listen to their players and the community and to be constantly working to make this game enjoyable for everybody. As players we really appreciate it. Keep up the good work SC!
I like this update for the most part.
The second air sweeper...meh...have to put that somewhere I guess
Dragons... I dont use them. But good. They look amazing!
Dark spell factory... I love this! EQ spell doesn't have much worth except for fun and a few circumstances but I like how it will add to strategy.
New leagues dont affect me, but I suppose it's great for high level pushers.
Spell training time reduced is much needed. I like it a lot.
Barracks screen and troops looks very nice 👍
WB will have to wait... *sigh* ok then
The building hp increase...well it hasn't been too much of a pain yet.. but I think it will be a huge factor. It is needed yes, but I think it's too much. Maybe about 5% rather than 10-12%.
THE QUEEN: NOT ONE RAID HAS SHE DONE WHAT I WANT HER TO. I have not gotten to the de storage on anyone except a th8 I three starred. I have done several different ways of clearing to funnel, but she still goes on her scenic tour of the base. I never had too much of a problem before, besides the occasional uneeded wall, though it usually wasn't too bad. Please. I liked it the way it was. Maybe the not bashing on compartments where the target is good though.
Hello, I just want to tell you guys that maybe you should fix the multiplayer matchmaking thing. I am in gold II almost gold I and I keep getting matched with people from sliver I. If it's gold III I can understand that but sliver I? I think there is something wrong with the matchmaking system. Thanks!!
When I drop the BK, AQ, or Pekka, the only thing I know for certain is they'll go any direction but the core.
Please bring back old AI. The walla avoidance that happens now is ruining the game.
No its not just me whining. It's truly terrible.