No, if you read the sneak peek carefully it says "no direct damages to storages from spells"
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No, if you read the sneak peek carefully it says "no direct damages to storages from spells"
Brilliant! You're so right. One of them came up with it by the coffee machine and without trying it out they added it to a multi million pound grossing game and they are going to keep their fingers crossed it doesn't affect the profits. Please don't embarrass yourself here...Save the childlike trolling for school dude.
Looking and listening to the videos should answer most of these questions. Why bother? Let's write on the forums instead!
Poison -> troops only. small continous area damage. bye bye witches, archers, wizards.
Quake -> builing only. Looks like there is a damage multiplier against walls.
lightning spell doesnt dmg teslas if they are not popped out yet, so i doubt earthquake spells will trigger teslas or dmg them.
they will certainly not trigger traps such as GBs, spring traps etc. if they do trigger, higher th would have no problem dropped an earthquake spell on DGB spots and hog the base.
no they do not. however, the poison spell does exactly that.
Yup. I noticed the apparent extensive splash damage to very high level walls. There will be a reason it's different to zap and that is probably it. This could very advantageous when attacking those bases with many internal compartments where wb's are impossible to predict and steer to centre. It may also help GOWIPE and GOWIWI get nearer to high level 3 stars as they break down in the second half of the base due to walls.
I am looking forward to playing with the new toys and regardless of how much they are loved (Valks anyone?) it's fun messing with new stuff :cool: