I have an idea to add a new super migthy clan perk- special abilities for donated maxed troops.
Use perk advantages better
There is already a perk that automatically upgrades donated troops by 1, later 2 levels- but very good clans with members who have all troops maxed already won't have an advantage from this. So if there was implemented a lvl 11 clan, the perk would give donated maxed out troops special abilities. ( If it's too op to be used against weaker players townhall levels below this feature maybe could only used in cw because only th9 and 10 could use it and it's difficult enough to make 3 stars there.)
Here are those abilities:
Barbarian: when dies, makes 8 damage to the nearest building/ wall.
Archer: Has a 15% percent chance to be not killed by a mortar.
Goblin: has a 20% percent chance to hop above a wall.
Giant: every 10th attack will deal double damage.
Wallbreaker: has a 40% chance not to die when it first explodes.
Ballon: Spawns 2 skeleton when dies.
Wizard: 50 % chance when dies, heals another wizard near him 2.5 seconds
Healer: every 20 seconds own hp of healer filled up.
Dragon: Movement speed 18 instead of 16.
Pekka: Get a 10% damage increase if attacked by a tesla.
Minion: Has a 20% chance not to be killed by an airbomb.
Hogrider: If dies, 5% chance hog fights alone. Same Hp, damage only 15.
Valkyrie: Deals 5% more damage.
Golem: Golems spawn 3 mini golems.
Witch: Range increase to 5 tiles.
Lava Hound: 50% chance that seeking air bombs only deal half of normal damage to them.
Of course it might be that some advantages are better than others. Please tell me and leave comments.

