We all know about the hydra from Greek mythology. This troops unique feature would be it's increase in damage as it loses HP. So to speak "you cut off one head, another two takes its place." Until eventually it dies cause let's be honest this is clash of clans and an immortal troop would just suck for everyone. The details for this troop will be really tricky to get right, that's what I like about the idea, it must be very exact in order to be effective, kinda like witches and the skeleton quantity. The hydra can have a similar health to that of a few giants and a camp space of 16. It's damage may start at that of a lvl 5/6 wizard as the hydra spits acid on buildings and as it loses a 1/4 HP it gains 1/4 damage and so on until death. As she dies she can release toxic acid on nearby structures for additional damage. This kind of troop would be most effective at the back end of 'go-' attacks, especially for th9's cleaning up for a 3 star. Let's get into the technical aspects.
HP: 1960
Damage: 170
Camp space: 16
Ground and Air
Favourite Target: none
Damage style: multi target
Movement Speed: 12
Training cost: 200
Training time: 20 minutes

