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Poison spell
Sory developers bt i dint like the new idea of dark spell factory #poison spell.. it is of no use xcept eliminating cc troops.. nd even 2 space for elixir spells and total 11 space for all spells is nt a gud idea.. instead i suggest u to keep 6 spaces for spells (1 space for elixir spells as it is nw) nd include poison spell in elixir spell factory itself.. just a suggestion..
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I think sc should add more regular spells instead of jumping to dark spells
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Well, most have maxed their DE upgrades and want more stuff they can spend it on.