NEW TROOP IDEA "The Alchemist" or "The Chemist"
Got an idea for a new DE troop the throws very week spells at a moderate/short range. These spells would only effect a very few number of troops and the frequency of throwing them would be low. The spell that is thrown and what it is thrown onto is random although lightnings will be thrown rarely and freeze spells very rarely. (I was thinking that it might throw a spell as often as loons drop a bomb) This unit will act like a healer and tag along behind a group or troops. It wont run ahead to damage a building. It will not be able to throw spells onto itself or other Chemists/Alchemists. If it were me i would have this troop become available after the val and before golem but it could always come after lavahound.
Name: Alchemist or Chemist
Lv 1
Hp: 400 Range: 3 tiles Movement speed: 16 Cost: 125DE Targets: Ground
Throws;
Mini heal spells: Throws a mini heal spell that will instantly heal a max of 20hp each to a max of 30 units of troops within a 1.5 tile radius of where the spell lands. ie will heal 30 arch 20 hp each or 1 pekka and 1 giant 20 hp each and so on.
Mini lightning: (throws occasionally) Damage: 65 for a single target. Doesn't effect friendly troops
Lv 2
Hp: 475 Cost: 175DE
Throws:
Mini heal: heals 25ph for 30 unit size troops instantly
Mini Lightning: Damage: 80
Mini rage: can throw a min rage spell on a max of 10 units of troops ( 10 barbs or 1 wiz and 6 arch)(wont effect anything above 10 troop size units) damage increase: 10% Movement speed increase: 2 Duration: 3 seconds
Lv 3
Hp: 510 Cost: 220DE
Throws:
Mini heal: 35hp instantly
Mini lighting: Damage 105
Mini rage: Damage increase: 15% movement speed increase: 4 Duration: 3 seconds
Mini jump spell: Throws a mini jump spell onto 1 troop with a max of 12 troop unit size. Allows that troop to jump any wall for the next 3 seconds. **only effects 1 troop at a time** ie might let 1 barb jump a wall or maybe a giant
Lv 5
Hp: 580 Cost 300 DE
Throws;
Mini heal: 45 hp instantly
Mini Lightning: Damage: 110
Mini rage: Damage increase: 20% movement speed increase: 6 Duration 4 seconds
Mini jump: duration 4 seconds
Mini freeze: **very rarely thrown (maybe 3 or 4 per raid)** freezes a single defence building or cc troop for 1 second
Potential to have a lv 6 version with upgraded spells hp ect.