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Battering Ram Dark Elixir Troop
*I will summarise below for those of you who dont like Reading.
I Thought a good idea for a new Dark elixir troop would be a Battering ram manned by 10 barbarians who use a giant log with carrying handles to ram walls doing a lot of damage except without killing themselves and will die from defences so they need to be protected, I was thinking of making it target the town hall but having it do extremely little damage to anything other that walls as the troop gets a damage multiplier against walls... My reasoning for making it favour the town hall and knowing this concept has been ruled out is because i imagined the troop not running for random walls ahead of it like the wallbreaker but instead carving a route to the town hall for troops to follow as long as the ram stays protected, The Ram will have above average Hit points, a low attack but damage multiplier to walls, When the Ram dies it breaks and the 10 barbarians drop the broken ram and turn into normal barbarians of equal level to what you have researched
STATS
| Preferred Target |
Attack Type |
Housing Space |
Training Time |
Movement Speed |
Attack Speed |
Dark BarracksLevel Required |
Range |
Town Hall
(Walls Damage x20) |
Melee (Ground Only) |
25 |
30m |
10 |
2s |
2 |
1 tile |
The bomb would be the Ram's weakness as it explodes and starts to burn the wooden ram and incinerate it. The bomb would do x100 damage to the ram meaning a max level bomb would destroy a max Ram. And 3 level 1 bombs would leave it very close to death. Clan Castle Troops would aslo deal double damage to the Ram(Not the barbarians)
http://img2.wikia.nocookie.net/__cb2...-Bomb_info.png
Summary
I based the stats above on some of the troops already in the game i believe the Hit Points are fair as its meant to be strong but still considerably less than a Golems Hit Points. A level 1 Wall Breaker does 12 DPS and a x40 against walls meaning it does 480 damage vs walls at level one and at level 6 it does 2400 damage against walls at level one the ram would do 400 and at max level it does 1000 which is half of that of the Wall Breaker the advantage the Ram has is that it can push through and start ramming the next wall between it and the town hall untill its destroyed and the 10 barbarians carrying it drop the destroyed ram and start to attack as normal Barbarians.