Here's an idea for update... Bonus 100 clan xp for every 5× war win streak... And another is add who is online offline on clan chat
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Here's an idea for update... Bonus 100 clan xp for every 5× war win streak... And another is add who is online offline on clan chat
If this is done, then sc will make the matchmaking harder and harder for a clan that has winning streaks, until you finally say "owmaigawd it's too hard! Bad sc matchmaking", then lose.
I think it's fine as it is currently, having 15 victories in a row is an achievement amongst our members and it's not really to be bragged to others. We even sometimes hope to get bad matchmaking against our favor when most of us are down a hero, so that we'll consider it even for all of our victories, then we come back on a winning streak again after our heroes come back up :)
The second of the two ideas however has been ruled out.
yea i think you are right... But the developers might have solution for this. All I did is to convey my idea... And there's nothing bad about losing a tougher war after a streak... All I mean to say is if there's reward for winning streaks the urge for winning would increase... ;)
Thanks soccercrazy... I'm just new here.... Might post asa another good one strikes :)
I don't really see the point. :-) You win more wars - you get more reward. It is a simple logic, which does not need to be improved. :-)
Is there a drop-off in the urge to win wars? I mean, is this a problem that needs to be addressed? Aren't clans already giving 100% to win wars they think they can win?
So, I think this is not needed.
>>>> PART 2 <<<<
This is why this suggestion would be bad for the game.
Right now, wars are one-off events. Win or lose, like a sitcom you reset to a status quo at the end of the war. Fresh start the next time you hit that button.
If a "streak" matters, then players will get left out of wars. "Can't let the weaker players participate - they might ruin our streak. We'll let you back into wars once we lose one and it doesn't matter."
Increasing the risk/reward of successive war results is inversely proportional to the number of players invited to participate in the war.
Less participation is just bad for everyone.