Ridiculously fast wars. One hour for prep, one hour for attacks. Use those spells wisely, because you won't have time to make more!
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Ridiculously fast wars. One hour for prep, one hour for attacks. Use those spells wisely, because you won't have time to make more!
Sounds interesting. They have to implement in some different way though.
1. Suppose, my clan is ready for a flash war and discussed with teammates to be available but what about the opponent clan. How to make sure that opponent clan is also willing to participate.
2. Donations have to be managed. Suppose somebody wants a pekka in CC defense. That takes a lot of time. What then? Same goes for donations while attacking.
Solution can be no CC troops in flash war (in defense or attack).
3. Spells need to be either restricted or some other thing had to be done. Suppose all your team had geared up with spells and ready for fight. What about opponent. They are not ready.
One solution can be to remove spells as well from flash war (or make them restricted to 1 spell in war? but how will you ensure it).
Too many things to handle.
1. If the opponent clan hasn't already arranged to be ready before starting the war, that's their problem.
2&3. Point of events is to encourage troop experimentation. You can prepare stuff before starting war - but a flash war would require people to use spells and troops differently. No you wouldn't be able to attack twice with all dragons and 3 rage spells each. That's not a problem, it's a feature😊.
1) just 1 attack wont be ready in that time
2) international clans ?! What about them?
3) organize the map take sometimes 5hours
4)not for all clans
5) is that not enough ?!
The only thing this will do is allow for clans to advance through the clan ranking system fast. The game would not be great if you could get to clan level 10 quickly.